My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers
Barbarian Barrel
Archers Barbarians Elite Barbarians Wizard
The Log
Archers Barbarians Elite Barbarians
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Mega Minion Wizard
Fireball
Archers Barbarians Elite Barbarians Mega Minion Wizard
Poison
Archers Barbarians Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Barbarians Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Archers
Archers
Zap Elite Barbarians Giant
Barbarians
Elite Barbarians
Zap Archers Fireball Wizard
Mega Minion
Zap Giant Fireball
Fireball
Zap Elite Barbarians Mega Minion Giant
Giant
Zap Mega Minion Archers Fireball Wizard
Wizard
Elite Barbarians Giant

Defense Synergies 2 7

Zap
Mega Minion Fireball Archers Barbarians Elite Barbarians
Archers
Zap Mega Minion
Barbarians
Zap
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Archers Elite Barbarians Wizard
Fireball
Zap
Giant
Wizard
Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
Barbarians Elite Barbarians Zap Mega Minion
Barbarians Archers Elite Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians Fireball
Fireball Zap Archers Mega Minion
Mega Minion Zap Archers Fireball Wizard
Zap Barbarians Fireball
Barbarians Elite Barbarians
Elite Barbarians Archers Barbarians
Archers Barbarians Zap Mega Minion Fireball Wizard
Mega Minion Zap Archers Fireball Wizard
Barbarians Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Barbarians Mega Minion
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball
Fireball Zap Archers Barbarians Elite Barbarians Mega Minion Wizard
Zap Wizard Archers Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Wizard Archers Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Mega Minion Wizard
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Wizard Zap Archers
Archers Barbarians Elite Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion Fireball
Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Elite Barbarians Zap Archers Mega Minion Fireball
Zap Archers Barbarians Elite Barbarians Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Mega Minion
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Mega Minion Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Mega Minion Fireball Wizard
Elite Barbarians Mega Minion Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Barbarians Fireball
Fireball Zap Archers Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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