My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Barbarians Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Barbarians Wizard Skeleton Army Night Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Night Witch
Fireball
Barbarians Wizard Skeleton Army Night Witch
Poison
Barbarians Wizard Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Mini P.E.K.K.A Night Witch Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Mini P.E.K.K.A Night Witch
Barbarians
Mini P.E.K.K.A
Giant Zap Wizard Tornado
Giant
Zap Mini P.E.K.K.A Night Witch Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Giant
Skeleton Army
Tornado
Zap Wizard Mini P.E.K.K.A Giant Night Witch
Night Witch
Giant Zap Tornado

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Barbarians Skeleton Army Tornado Night Witch
Barbarians
Zap Skeleton Army
Mini P.E.K.K.A
Zap Wizard Skeleton Army Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Wizard
Tornado
Wizard Zap Mini P.E.K.K.A
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Zap Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Zap Night Witch
Tornado Zap Wizard Night Witch
Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Skeleton Army Tornado Barbarians Mini P.E.K.K.A Night Witch
Barbarians Skeleton Army Zap Wizard Tornado Night Witch
Zap Wizard Tornado Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army Night Witch Zap Wizard
Wizard Skeleton Army Zap Barbarians Mini P.E.K.K.A Tornado Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Tornado Zap Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Skeleton Army Tornado Night Witch
Zap Barbarians Wizard Skeleton Army Tornado Night Witch
Zap Wizard Tornado Barbarians
Barbarians Mini P.E.K.K.A Tornado
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard
Barbarians Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Barbarians Tornado Night Witch
Barbarians Mini P.E.K.K.A Skeleton Army Night Witch
Wizard Zap Tornado
Mini P.E.K.K.A Skeleton Army Barbarians Night Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Zap Barbarians Mini P.E.K.K.A Skeleton Army Tornado
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Zap Barbarians Tornado
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Night Witch
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Mini P.E.K.K.A Tornado Night Witch
Zap Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Barbarians
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Night Witch
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Zap Barbarians
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Night Witch
Zap Wizard
Mini P.E.K.K.A Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Barbarians Skeleton Army Night Witch
Zap Wizard Tornado
Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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