My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Skeleton Army
Giant Snowball
Archers Skeleton Army Witch Lumberjack
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Elite Barbarians Skeleton Army Witch Lumberjack
The Log
Archers Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Elite Barbarians Skeleton Army Witch Lumberjack
Fireball
Archers Elite Barbarians Skeleton Army Witch Lumberjack
Poison
Archers Skeleton Army Witch
Lightning
Elite Barbarians Witch Lumberjack
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Fireball Lumberjack Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Archers Witch Lumberjack
Archers
Zap Elite Barbarians Giant Lumberjack
Elite Barbarians
Zap Archers Fireball Lumberjack
Fireball
Zap Elite Barbarians Giant
Giant
Zap Archers Fireball Witch Lumberjack
Skeleton Army
Witch
Zap Giant Lumberjack
Lumberjack
Zap Archers Elite Barbarians Giant Witch

Defense Synergies 1 11

Zap
Fireball Archers Elite Barbarians Skeleton Army Witch Lumberjack
Archers
Zap Skeleton Army Witch Lumberjack
Elite Barbarians
Zap
Fireball
Zap Lumberjack
Giant
Skeleton Army
Zap Archers Lumberjack
Witch
Zap Archers Lumberjack
Lumberjack
Zap Archers Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Skeleton Army Lumberjack Zap Witch
Skeleton Army Witch Lumberjack Archers Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack
Elite Barbarians Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Archers Lumberjack
Zap Archers Fireball Witch
Zap Fireball
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Archers Lumberjack
Archers Skeleton Army Witch Zap Fireball Lumberjack
Zap Archers Fireball Witch
Skeleton Army Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Skeleton Army Zap Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Zap Elite Barbarians Fireball Lumberjack
Elite Barbarians Fireball Skeleton Army Witch Lumberjack
Fireball Zap Archers Elite Barbarians Skeleton Army Witch Lumberjack
Zap Witch Archers Fireball Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Archers Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers Elite Barbarians Fireball Witch
Fireball Zap Archers Elite Barbarians Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Witch
Skeleton Army Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch Lumberjack
Fireball Zap Archers Witch
Skeleton Army Archers Elite Barbarians Fireball Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Zap Elite Barbarians Fireball Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch Lumberjack
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Witch Lumberjack
Archers Fireball Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Archers Fireball Lumberjack
Zap Archers Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Archers Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Skeleton Army Witch
Fireball Zap Archers Witch
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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