My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Fire Spirit Witch Lumberjack
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Fire Spirit Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Witch Giant Skeleton Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Electro Wizard Lumberjack Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Electro Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Giant Skeleton Lumberjack
Zap
Giant Electro Wizard Fire Spirit Witch Giant Skeleton The Log Lumberjack
Giant
Zap Fire Spirit Witch The Log Electro Wizard Lumberjack
Witch
Zap Giant Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Zap Witch The Log Electro Wizard Lumberjack
The Log
Zap Giant Giant Skeleton Lumberjack
Electro Wizard
Zap Giant Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Zap Giant Witch Giant Skeleton The Log Electro Wizard

Defense Synergies 1 18

Fire Spirit
Zap Giant Skeleton The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Witch Giant Skeleton The Log Lumberjack
Giant
Witch
Zap Giant Skeleton The Log Electro Wizard Lumberjack
Giant Skeleton
Fire Spirit Zap Witch The Log Electro Wizard Lumberjack
The Log
Fire Spirit Zap Witch Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Witch Giant Skeleton The Log Lumberjack
Lumberjack
Zap Witch Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Lumberjack Zap Witch The Log Electro Wizard
Witch Lumberjack Fire Spirit Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Fire Spirit Zap Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Witch
Zap Giant Skeleton The Log Electro Wizard
Witch Lumberjack
Fire Spirit Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Zap Giant Skeleton The Log Lumberjack
Zap Witch Electro Wizard
Lumberjack Fire Spirit Zap Witch Giant Skeleton The Log Electro Wizard
Fire Spirit Zap Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack
Witch Electro Wizard Lumberjack
Fire Spirit Zap Witch The Log Electro Wizard Lumberjack
Zap Witch The Log Fire Spirit Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fire Spirit Witch Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap The Log Lumberjack
Giant Skeleton Lumberjack Zap Witch The Log Electro Wizard
Giant Skeleton Lumberjack Zap The Log Electro Wizard
Giant Skeleton Witch Lumberjack
Fire Spirit Zap Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Electro Wizard Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Witch Lumberjack
Witch
Witch Electro Wizard Zap Giant Skeleton The Log Lumberjack
Zap Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch
Fire Spirit Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Electro Wizard Lumberjack
Zap The Log Electro Wizard
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap Witch The Log
The Log
Fire Spirit Zap The Log Electro Wizard
Fire Spirit Zap Witch The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Fire Spirit Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Fire Spirit Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Fire Spirit Witch
Fire Spirit Zap Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton The Log Electro Wizard

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