My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Bowler Electro Wizard
Fireball
Witch Bowler Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Witch Bowler Electro Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Electro Wizard Giant Witch Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Bowler
Zap
Giant Tornado Electro Wizard Bats Witch Bowler
Giant
Bats Zap Lightning Tornado Witch Bowler Electro Wizard
Tornado
Zap Giant Witch Bowler
Witch
Zap Giant Tornado Bowler
Bowler
Bats Zap Giant Tornado Witch Lightning Electro Wizard
Lightning
Giant Bowler
Electro Wizard
Zap Giant Bowler

Defense Synergies 2 11

Bats
Zap Bowler Electro Wizard
Zap
Electro Wizard Bats Tornado Witch Bowler
Giant
Tornado
Bowler Zap Witch Electro Wizard
Witch
Zap Tornado Bowler Electro Wizard
Bowler
Tornado Bats Zap Witch Electro Wizard
Lightning
Electro Wizard
Zap Bats Tornado Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Electro Wizard
Bats Zap Witch Electro Wizard
Tornado Witch Bowler Bats Lightning Electro Wizard
Witch Bats Bowler Electro Wizard
Lightning Tornado Bowler
Tornado Bowler Bats Zap Electro Wizard
Bats Tornado Lightning Electro Wizard Zap Witch
Bowler Lightning Zap Electro Wizard
Witch Tornado
Tornado Bowler Electro Wizard
Bats Witch Electro Wizard Zap Tornado Bowler
Bats Zap Tornado Witch Electro Wizard
Bowler Bats Zap Witch Lightning Electro Wizard
Bowler Bats Zap Tornado Witch Electro Wizard
Electro Wizard
Tornado Zap Bowler Lightning Electro Wizard
Bats Tornado Witch Bowler Electro Wizard
Bats Zap Tornado Witch Bowler Electro Wizard
Zap Tornado Witch Bats Bowler Electro Wizard
Tornado Electro Wizard
Bowler Bats Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bowler Electro Wizard
Electro Wizard Zap Bowler Lightning
Bats Zap Witch Bowler Lightning Electro Wizard
Bowler Lightning Bats Zap Tornado Electro Wizard
Witch Bowler
Bats Zap Tornado Witch Electro Wizard
Bats Witch Bowler Lightning Electro Wizard
Zap Lightning Electro Wizard Bats Tornado Witch
Witch
Bats Witch Bowler
Lightning Zap Tornado Bowler Electro Wizard
Bowler Lightning Witch
Witch Bowler
Witch Electro Wizard Bats Zap Tornado Bowler Lightning
Bats Bowler Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Bowler Electro Wizard
Lightning
Lightning
Zap Bowler
Bats Zap Tornado Witch
Tornado Witch Bowler
Zap Tornado Bowler Lightning
Zap Tornado Lightning
Lightning Bats Tornado Bowler Electro Wizard
Lightning Zap Tornado Bowler Electro Wizard
Lightning Zap Tornado
Lightning Bowler
Lightning
Lightning Zap
Lightning Zap Witch Bowler
Lightning Bowler
Lightning Tornado
Bats Lightning
Lightning Zap Bowler Electro Wizard
Lightning Zap Tornado Witch Bowler
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Zap
Zap Tornado Witch Bowler
Witch
Zap Tornado Witch Bowler Lightning Electro Wizard
Lightning Zap Tornado Witch Bowler
Lightning Zap Tornado
Lightning Bats Zap Tornado Witch Electro Wizard
Zap Lightning Electro Wizard Bats Witch
Lightning Bowler
Lightning Zap
Zap Lightning Electro Wizard
Bowler Lightning
Zap Lightning Electro Wizard Bats Witch
Lightning Zap Tornado Witch Electro Wizard
Lightning Bowler Electro Wizard
Zap Bowler Lightning
Lightning Zap Tornado
Zap Bats Tornado Witch Bowler Lightning Electro Wizard
Bats Zap Tornado Witch Lightning Electro Wizard
Lightning Zap Tornado Witch Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: