My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Miner
Giant Snowball
Archers Miner
Zap
Archers
Barbarian Barrel
Archers Tesla Royal Ghost
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Bowler Miner Royal Ghost
Fireball
Archers Tesla Bowler
Poison
Archers
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Royal Ghost Tesla Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Miner Archers Bowler Royal Ghost
Archers
Zap Giant Bowler Miner Royal Ghost
Tesla
Giant
Zap Miner Archers Tornado Bowler Royal Ghost
Tornado
Zap Giant Bowler
Bowler
Zap Archers Giant Tornado Miner
Miner
Zap Giant Archers Bowler Royal Ghost
Royal Ghost
Zap Archers Giant Miner

Defense Synergies 1 11

Zap
Archers Tesla Tornado Bowler Miner Royal Ghost
Archers
Zap Tesla Tornado Bowler
Tesla
Zap Archers Tornado Bowler
Giant
Tornado
Bowler Zap Archers Tesla
Bowler
Tornado Zap Archers Tesla
Miner
Zap
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla
Zap Tesla
Tesla Tornado Bowler Archers
Tesla Bowler
Tornado Bowler
Tornado Bowler Zap Archers Tesla Royal Ghost
Tesla Tornado Zap Archers
Bowler Zap Tesla
Tesla Tornado
Tornado Archers Tesla Bowler Miner Royal Ghost
Archers Zap Tesla Tornado Bowler Royal Ghost
Tesla Zap Archers Tornado
Tesla Bowler Zap
Bowler Zap Tesla Tornado Royal Ghost
Tesla
Tornado Zap Tesla Bowler
Tesla Tornado Bowler
Tesla Zap Archers Tornado Bowler Royal Ghost
Zap Tornado Archers Tesla Bowler Royal Ghost
Tesla Tornado
Bowler Royal Ghost Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Bowler Royal Ghost
Zap Archers Tesla Bowler Miner Royal Ghost
Zap Bowler
Bowler Zap Tesla Tornado
Tesla Bowler
Zap Archers Tesla Tornado
Archers Tesla Bowler
Tesla
Zap Tornado
Tesla
Tesla Bowler
Zap Tornado Bowler
Bowler Tesla
Archers Tesla Bowler
Tesla Zap Archers Tornado Bowler
Bowler Zap Archers Tesla Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Tornado Bowler Miner Royal Ghost
Miner
Zap Bowler
Zap Tornado
Archers Tornado Bowler
Zap Tornado Bowler
Miner Zap Tornado
Tornado Bowler
Miner Zap Tornado Bowler
Zap Archers Tornado
Bowler Miner
Zap
Zap Bowler
Bowler
Tornado
Zap Archers Bowler
Zap Tornado Bowler Miner
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler
Miner Zap Tornado Bowler Royal Ghost
Zap Tornado Bowler Miner
Miner Zap Tornado
Zap Archers Tornado
Zap
Bowler
Zap Miner
Zap
Bowler
Zap Archers
Zap Archers Tornado
Miner Bowler
Zap Bowler
Zap Tornado
Zap Tornado Bowler
Zap Tornado
Zap Tornado Bowler Miner Royal Ghost

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