My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Miner Sparky
Giant Snowball
Minions Skeleton Army Miner
Zap
Minions Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Miner Sparky
Fireball
Minions Wizard Skeleton Army Sparky
Poison
Minions Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Miner Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Miner
Minions
Giant Miner Sparky
Giant
Arrows Minions Miner Sparky Wizard The Log
Wizard
Giant Miner Sparky
Skeleton Army
Sparky
The Log
Giant Miner Sparky
Miner
Minions Giant Arrows Wizard The Log Sparky
Sparky
Arrows Giant Minions Wizard Skeleton Army The Log Miner

Defense Synergies 0 8

Arrows
Sparky
Minions
The Log
Giant
Wizard
Skeleton Army The Log
Skeleton Army
Wizard The Log Sparky
The Log
Minions Wizard Skeleton Army Miner Sparky
Miner
The Log
Sparky
Arrows Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Sparky
Skeleton Army Sparky Minions The Log
Skeleton Army Sparky Minions
Skeleton Army Sparky Minions
Arrows Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Minions
Minions Arrows Wizard
Arrows The Log Sparky
Sparky Minions Skeleton Army
Skeleton Army Miner Sparky
Minions Skeleton Army Arrows Wizard The Log
Arrows Minions Wizard
Skeleton Army Sparky Minions Wizard The Log
Wizard Skeleton Army Sparky Arrows Minions The Log
Skeleton Army Sparky
Skeleton Army The Log Sparky
Wizard Sparky Arrows Minions Skeleton Army
Arrows Minions Wizard Skeleton Army The Log
Arrows Wizard The Log Minions
Sparky
Wizard Skeleton Army Arrows Minions The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Arrows Wizard The Log Miner
Skeleton Army Minions The Log Sparky
Skeleton Army The Log Sparky
Skeleton Army Sparky
Arrows Wizard Minions
Skeleton Army Sparky Minions
Skeleton Army Sparky
Minions Skeleton Army The Log Sparky
Skeleton Army Sparky
Minions Sparky
Skeleton Army Arrows The Log
Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Minions The Log
Arrows Minions Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log Miner
Arrows The Log Miner Sparky
Arrows The Log Sparky
Wizard Arrows The Log Sparky
Arrows Wizard Minions
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Miner Wizard
Minions Sparky
Miner Arrows Wizard The Log Sparky
Arrows Wizard
The Log Miner Sparky
Arrows Minions
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Minions Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Miner
Minions The Log Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Wizard Sparky
Arrows The Log Miner Wizard Sparky
Arrows Wizard The Log Miner Sparky
Miner Arrows The Log Sparky
Arrows Wizard Sparky
Minions Wizard
Sparky
Arrows Wizard The Log Miner Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Minions Skeleton Army
Arrows Wizard
Arrows The Log
Miner Wizard Sparky
Arrows The Log Wizard
Arrows Sparky
Sparky
Minions The Log Sparky
The Log Miner Sparky

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