My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Balloon Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon Sparky
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Sparky
Barbarian Barrel
Ice Spirit Goblin Gang Executioner Sparky
The Log
Ice Spirit Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Balloon Executioner Sparky
Fireball
Goblin Gang Balloon Executioner Sparky
Poison
Goblin Gang Balloon Executioner Sparky
Lightning
Balloon Executioner Sparky
Rocket
Balloon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tornado Giant Balloon Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Tornado

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Sparky Giant Executioner
Zap
Ice Spirit Giant Tornado Balloon Sparky Executioner
Goblin Gang
Giant Balloon Sparky
Giant
Zap Sparky Ice Spirit Goblin Gang Tornado Balloon Executioner
Tornado
Zap Executioner Sparky Giant Balloon
Balloon
Ice Spirit Zap Goblin Gang Giant Tornado Executioner Sparky
Executioner
Tornado Ice Spirit Zap Giant Balloon
Sparky
Ice Spirit Zap Giant Tornado Goblin Gang Balloon

Defense Synergies 5 8

Ice Spirit
Zap Goblin Gang Sparky Tornado Executioner
Zap
Ice Spirit Goblin Gang Tornado Executioner Sparky
Goblin Gang
Ice Spirit Zap Sparky
Giant
Tornado
Executioner Sparky Ice Spirit Zap Sparky
Balloon
Executioner
Tornado Ice Spirit Zap
Sparky
Ice Spirit Tornado Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Sparky
Sparky Ice Spirit Zap Goblin Gang Executioner
Goblin Gang Tornado Sparky Executioner
Sparky Goblin Gang
Tornado Sparky
Goblin Gang Tornado Zap Executioner
Tornado Ice Spirit Zap Goblin Gang Executioner
Zap Sparky
Sparky Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit Sparky
Goblin Gang Executioner Zap Tornado
Executioner Zap Goblin Gang Tornado
Sparky Ice Spirit Zap Goblin Gang
Executioner Sparky Ice Spirit Zap Goblin Gang Tornado
Sparky Goblin Gang
Tornado Ice Spirit Zap Goblin Gang Sparky
Sparky Goblin Gang Tornado Executioner
Ice Spirit Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Ice Spirit
Sparky Tornado
Goblin Gang Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Sparky
Zap Goblin Gang Executioner
Goblin Gang Ice Spirit Zap Sparky
Goblin Gang Zap Tornado Sparky
Goblin Gang Executioner Sparky
Executioner Ice Spirit Zap Goblin Gang Tornado
Goblin Gang Sparky
Sparky
Zap Ice Spirit Tornado Sparky
Goblin Gang Sparky
Sparky
Zap Tornado
Goblin Gang Executioner Sparky
Executioner Sparky
Goblin Gang Sparky Ice Spirit Zap Tornado Executioner
Executioner Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Executioner
Sparky
Sparky
Executioner Zap Sparky
Executioner Ice Spirit Zap Tornado
Tornado Executioner Sparky
Ice Spirit Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado Sparky
Zap Tornado Sparky
Zap Tornado Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Tornado Sparky
Sparky
Zap Executioner Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Ice Spirit Executioner Sparky
Zap Tornado Executioner Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Executioner Sparky
Zap Ice Spirit
Sparky
Zap Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner Sparky
Zap Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Ice Spirit Goblin Gang Tornado Sparky
Zap Tornado Executioner
Zap Tornado Executioner Sparky

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