My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Musketeer Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Electro Wizard
The Log
Goblin Gang Musketeer Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Musketeer Skeleton Army Electro Wizard
Fireball
Goblin Gang Musketeer Skeleton Army Electro Wizard
Poison
Bats Goblin Gang Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Skeleton Army Musketeer Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Giant Electro Wizard Bats Musketeer The Log
Goblin Gang
Giant
Musketeer
Giant Zap The Log
Giant
Bats Zap Musketeer Goblin Gang The Log Electro Wizard
Skeleton Army
The Log
Zap Musketeer Giant
Electro Wizard
Zap Giant

Defense Synergies 3 16

Bats
Zap Musketeer The Log Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Musketeer Skeleton Army The Log
Goblin Gang
Musketeer Zap Skeleton Army The Log Electro Wizard
Musketeer
Goblin Gang The Log Bats Zap Skeleton Army Electro Wizard
Giant
Skeleton Army
Zap Goblin Gang Musketeer The Log Electro Wizard
The Log
Musketeer Bats Zap Goblin Gang Skeleton Army Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Musketeer Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Skeleton Army Bats Zap Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Skeleton Army Bats Musketeer Electro Wizard
Skeleton Army Bats Goblin Gang Musketeer Electro Wizard
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Bats Zap Musketeer Electro Wizard
Bats Musketeer Electro Wizard Zap Goblin Gang
Zap Musketeer The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Electro Wizard
Bats Goblin Gang Skeleton Army Electro Wizard Zap Musketeer The Log
Musketeer Bats Zap Goblin Gang Electro Wizard
Skeleton Army Bats Zap Goblin Gang Musketeer The Log Electro Wizard
Skeleton Army Bats Zap Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang The Log Electro Wizard
Bats Goblin Gang Musketeer Skeleton Army Electro Wizard
Bats Zap Goblin Gang Musketeer Skeleton Army The Log Electro Wizard
Zap The Log Bats Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Skeleton Army Bats Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Electro Wizard
Electro Wizard Zap Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Bats Zap Musketeer The Log Electro Wizard
Goblin Gang Skeleton Army Bats Zap Musketeer The Log Electro Wizard
Goblin Gang Musketeer Skeleton Army
Bats Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Skeleton Army Bats Musketeer Electro Wizard
Skeleton Army
Zap Electro Wizard Bats Skeleton Army The Log
Goblin Gang Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Goblin Gang
Musketeer Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Bats Zap Musketeer The Log
Bats Zap Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Zap The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Bats Goblin Gang Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats
Zap Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Goblin Gang Musketeer Skeleton Army
Zap Musketeer Electro Wizard
The Log
Goblin Gang Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Goblin Gang Musketeer The Log Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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