My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Flying Machine Giant Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Ice Golem Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant
Giant Snowball
Royal Recruits Flying Machine
Zap
Mortar Flying Machine
Barbarian Barrel
Mortar Royal Recruits Hunter Electro Wizard
The Log
Royal Recruits Hunter
Earthquake
Mortar
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Flying Machine Hunter Electro Wizard
Fireball
Mortar Flying Machine Hunter Electro Wizard
Poison
Mortar Royal Recruits Flying Machine Hunter Electro Wizard
Lightning
Mortar Ice Golem Hunter Electro Wizard
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mortar Fireball Flying Machine Hunter Electro Wizard Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Mortar Fireball Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem Fireball Flying Machine Hunter
Royal Recruits
Ice Golem Flying Machine Electro Wizard
Ice Golem
Mortar Royal Recruits Flying Machine Hunter Electro Wizard
Fireball
Mortar Giant Electro Wizard
Flying Machine
Mortar Royal Recruits Ice Golem Giant
Giant
Hunter Fireball Flying Machine Electro Wizard
Hunter
Giant Mortar Ice Golem
Electro Wizard
Royal Recruits Ice Golem Fireball Giant

Defense Synergies 0 12

Mortar
Ice Golem Fireball Flying Machine Electro Wizard
Royal Recruits
Ice Golem
Mortar Fireball Flying Machine Hunter Electro Wizard
Fireball
Mortar Ice Golem Electro Wizard
Flying Machine
Mortar Ice Golem Hunter Electro Wizard
Giant
Hunter
Ice Golem Flying Machine Electro Wizard
Electro Wizard
Mortar Ice Golem Fireball Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Ice Golem Fireball Flying Machine Electro Wizard
Hunter Mortar Royal Recruits Flying Machine Electro Wizard
Mortar Hunter Royal Recruits Electro Wizard
Royal Recruits Hunter Mortar Electro Wizard
Royal Recruits Fireball
Fireball Flying Machine Hunter Electro Wizard
Hunter Electro Wizard Mortar Fireball Flying Machine
Royal Recruits Ice Golem Fireball Flying Machine Electro Wizard
Hunter Mortar Royal Recruits
Royal Recruits Ice Golem Hunter Electro Wizard
Electro Wizard Royal Recruits Ice Golem Fireball Flying Machine Hunter
Hunter Fireball Flying Machine Electro Wizard
Mortar Royal Recruits Hunter Fireball Flying Machine Electro Wizard
Fireball Mortar Royal Recruits Hunter Electro Wizard
Royal Recruits Mortar Hunter Electro Wizard
Mortar Royal Recruits Fireball Hunter Electro Wizard
Mortar Royal Recruits Fireball Hunter Electro Wizard
Mortar Fireball Royal Recruits Flying Machine Hunter Electro Wizard
Mortar Hunter Royal Recruits Ice Golem Fireball Flying Machine Electro Wizard
Mortar Royal Recruits Hunter Electro Wizard
Royal Recruits Fireball Flying Machine Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Mortar Ice Golem Flying Machine Hunter
Royal Recruits Ice Golem Hunter Electro Wizard
Royal Recruits Hunter Ice Golem Fireball Electro Wizard
Royal Recruits Hunter
Fireball Ice Golem Flying Machine Hunter Electro Wizard
Royal Recruits Ice Golem Fireball Flying Machine Hunter Electro Wizard
Royal Recruits Hunter
Royal Recruits Electro Wizard Mortar Ice Golem Fireball Flying Machine
Royal Recruits
Royal Recruits Flying Machine Hunter
Royal Recruits Fireball Electro Wizard
Royal Recruits Ice Golem Fireball Hunter
Royal Recruits Fireball Flying Machine
Royal Recruits Electro Wizard Mortar Ice Golem Fireball Flying Machine Hunter
Royal Recruits Ice Golem Fireball Flying Machine Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Royal Recruits Ice Golem Flying Machine
Mortar Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Royal Recruits Ice Golem Fireball Flying Machine
Fireball Mortar
Fireball Ice Golem Flying Machine Hunter
Mortar Flying Machine
Fireball Ice Golem Flying Machine Hunter
Fireball Mortar Flying Machine
Fireball Electro Wizard
Mortar Royal Recruits Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Flying Machine Mortar Ice Golem Fireball Hunter
Mortar Fireball Flying Machine
Mortar Ice Golem Fireball Flying Machine
Mortar Fireball Flying Machine Hunter
Mortar Royal Recruits Fireball Flying Machine
Mortar Fireball
Mortar Fireball Flying Machine Hunter Electro Wizard
Mortar Fireball Flying Machine
Fireball
Fireball
Mortar Royal Recruits Fireball Flying Machine
Ice Golem Mortar Fireball Hunter
Mortar Fireball Flying Machine Hunter Electro Wizard
Fireball Mortar Flying Machine
Fireball Mortar
Ice Golem Fireball Flying Machine Hunter Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Mortar Fireball Hunter
Fireball Electro Wizard
Fireball
Electro Wizard Royal Recruits Fireball Flying Machine
Fireball Flying Machine Hunter Electro Wizard
Fireball
Fireball Flying Machine Hunter Electro Wizard
Mortar Ice Golem Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Mortar Royal Recruits Fireball Flying Machine Electro Wizard

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