My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Miner
Giant Snowball
Goblins Minions Goblin Gang Musketeer Baby Dragon Witch Miner
Zap
Goblins Minions Goblin Gang Witch
Barbarian Barrel
Goblins Goblin Gang Musketeer Witch
The Log
Goblins Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Goblins Minions Goblin Gang Witch
Royal Delivery
Goblins Minions Goblin Gang Musketeer Baby Dragon Witch Miner
Fireball
Minions Goblin Gang Musketeer Baby Dragon Witch
Poison
Minions Goblin Gang Musketeer Witch
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Goblin Gang Miner Musketeer Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Goblin Gang Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Giant Baby Dragon
Minions
Giant Miner Baby Dragon
Goblin Gang
Miner Giant Baby Dragon
Musketeer
Giant Baby Dragon Miner
Giant
Minions Musketeer Miner Goblins Goblin Gang Baby Dragon Witch
Baby Dragon
Goblins Minions Goblin Gang Musketeer Giant Witch Miner
Witch
Giant Baby Dragon Miner
Miner
Goblins Minions Goblin Gang Giant Musketeer Baby Dragon Witch

Defense Synergies 1 7

Goblins
Musketeer
Minions
Musketeer Baby Dragon
Goblin Gang
Musketeer Miner
Musketeer
Goblin Gang Goblins Minions Baby Dragon Miner
Giant
Baby Dragon
Minions Musketeer Witch
Witch
Baby Dragon
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Baby Dragon
Goblins Minions Goblin Gang Musketeer Witch
Goblin Gang Witch Goblins Minions Musketeer
Witch Goblins Minions Goblin Gang Musketeer
Goblin Gang Goblins Minions Musketeer Baby Dragon
Minions Musketeer Goblin Gang Baby Dragon Witch
Musketeer Baby Dragon
Witch Goblins Minions Goblin Gang Musketeer
Goblin Gang Goblins Musketeer Miner
Goblins Minions Goblin Gang Witch Musketeer Baby Dragon
Minions Musketeer Goblin Gang Baby Dragon Witch
Minions Goblin Gang Musketeer Witch
Goblins Minions Goblin Gang Baby Dragon Witch
Goblin Gang
Goblin Gang
Goblins Minions Goblin Gang Musketeer Witch
Goblins Minions Goblin Gang Musketeer Baby Dragon Witch
Baby Dragon Witch Minions Musketeer
Musketeer
Goblin Gang Goblins Minions Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Witch
Goblin Gang Musketeer Baby Dragon Miner
Goblin Gang Goblins Minions Musketeer Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Witch
Minions Goblin Gang Musketeer Baby Dragon Witch
Goblin Gang Goblins Minions Musketeer Witch
Goblins Minions Baby Dragon Witch
Witch Goblin Gang Musketeer
Minions Musketeer Witch
Goblin Gang Witch
Musketeer Baby Dragon Witch
Goblin Gang Witch Goblins Minions Musketeer Baby Dragon
Minions Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Baby Dragon Miner
Musketeer
Baby Dragon
Minions Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Miner
Goblins Minions Goblin Gang Musketeer
Miner Musketeer
Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Minions
Musketeer Baby Dragon
Baby Dragon Witch Miner
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch
Witch
Miner Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Miner
Miner Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Minions Musketeer Witch
Musketeer Miner
Minions Goblin Gang Musketeer Witch
Musketeer Baby Dragon Witch
Miner Goblin Gang Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Minions Goblin Gang Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Miner

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