My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Giant P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Tombstone Musketeer Lumberjack
Zap
Bats Tombstone
Barbarian Barrel
Tombstone Musketeer Lumberjack
The Log
Tombstone Musketeer Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Musketeer P.E.K.K.A Lumberjack
Fireball
Tombstone Musketeer Lumberjack
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tombstone Musketeer Lumberjack Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tombstone

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap P.E.K.K.A Lumberjack
Zap
Giant P.E.K.K.A Bats Musketeer The Log Lumberjack
Tombstone
Musketeer
Giant Zap P.E.K.K.A The Log Lumberjack
Giant
Bats Zap Musketeer The Log Lumberjack
P.E.K.K.A
Zap Bats Musketeer The Log Lumberjack
The Log
Zap Musketeer Giant P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Musketeer Giant P.E.K.K.A The Log

Defense Synergies 4 13

Bats
Zap Musketeer P.E.K.K.A The Log Lumberjack
Zap
Bats Tombstone Musketeer P.E.K.K.A The Log Lumberjack
Tombstone
Musketeer Zap Lumberjack
Musketeer
Tombstone The Log Lumberjack Bats Zap P.E.K.K.A
Giant
P.E.K.K.A
The Log Bats Zap Musketeer
The Log
Musketeer P.E.K.K.A Bats Zap Lumberjack
Lumberjack
Musketeer Bats Zap Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer The Log
P.E.K.K.A Lumberjack Bats Zap Tombstone Musketeer The Log
P.E.K.K.A Lumberjack Bats Tombstone Musketeer
P.E.K.K.A Lumberjack Bats Tombstone Musketeer
Tombstone P.E.K.K.A The Log Lumberjack
The Log Bats Zap Musketeer Lumberjack
Bats Musketeer Zap Tombstone
Zap Musketeer P.E.K.K.A The Log
P.E.K.K.A Tombstone Musketeer Lumberjack
Musketeer Lumberjack
Bats Zap Tombstone Musketeer The Log Lumberjack
Musketeer Bats Zap
Tombstone P.E.K.K.A Lumberjack Bats Zap Musketeer The Log
Bats Zap Tombstone P.E.K.K.A The Log Lumberjack
P.E.K.K.A Tombstone Lumberjack
Zap P.E.K.K.A The Log Lumberjack
Bats Tombstone Musketeer P.E.K.K.A Lumberjack
Tombstone Bats Zap Musketeer The Log Lumberjack
Zap The Log Bats Tombstone Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Bats Musketeer P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone P.E.K.K.A
Zap Musketeer The Log Lumberjack
Tombstone P.E.K.K.A Lumberjack Bats Zap Musketeer The Log
P.E.K.K.A Lumberjack Bats Zap Musketeer The Log
P.E.K.K.A Tombstone Musketeer Lumberjack
Bats Zap Musketeer
P.E.K.K.A Bats Tombstone Musketeer Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Tombstone The Log
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Bats Tombstone Musketeer Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Tombstone Lumberjack
Musketeer
Tombstone Bats Zap Musketeer P.E.K.K.A The Log Lumberjack
Bats Zap Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Bats Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Bats Tombstone Musketeer
Zap Musketeer
The Log
Musketeer Lumberjack
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log

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