My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Wizard Lumberjack
Fireball
Archers Tesla Wizard Lumberjack
Poison
Archers Wizard
Lightning
Knight Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tesla Lumberjack Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Knight Lumberjack
Archers
Knight Zap Giant Lumberjack
Knight
Archers Zap Wizard Lumberjack
Tesla
Giant
Zap Archers Wizard Rocket Lumberjack
Wizard
Knight Giant Lumberjack
Rocket
Giant
Lumberjack
Zap Archers Knight Giant Wizard

Defense Synergies 2 10

Zap
Archers Knight Tesla Lumberjack
Archers
Knight Zap Tesla Lumberjack
Knight
Archers Tesla Zap Wizard Lumberjack
Tesla
Knight Zap Archers Wizard
Giant
Wizard
Knight Tesla Lumberjack
Rocket
Lumberjack
Zap Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Wizard
Lumberjack Zap Knight Tesla
Tesla Rocket Lumberjack Archers Knight
Tesla Lumberjack Knight
Rocket Lumberjack
Zap Archers Tesla Lumberjack
Tesla Rocket Zap Archers Wizard
Rocket Zap Tesla
Tesla Lumberjack
Knight Archers Tesla Lumberjack
Archers Zap Knight Tesla Wizard Lumberjack
Tesla Zap Archers Wizard
Tesla Lumberjack Zap Knight Wizard Rocket
Wizard Rocket Zap Tesla Lumberjack
Knight Tesla Lumberjack
Rocket Zap Tesla Lumberjack
Tesla Wizard Knight Lumberjack
Tesla Zap Archers Knight Wizard Lumberjack
Zap Wizard Archers Knight Tesla Lumberjack
Tesla Lumberjack
Wizard Archers Knight Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Tesla
Zap Archers Knight Tesla Wizard Rocket Lumberjack
Lumberjack Zap Knight Rocket
Rocket Lumberjack Zap Knight Tesla
Knight Tesla Lumberjack
Wizard Rocket Zap Archers Tesla
Rocket Archers Knight Tesla Lumberjack
Knight Tesla Lumberjack
Zap Rocket Knight
Tesla
Knight Tesla Lumberjack
Rocket Zap
Rocket Knight Tesla Wizard Lumberjack
Wizard Archers Tesla
Tesla Zap Archers Knight Rocket Lumberjack
Zap Archers Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap
Rocket
Knight Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Archers Wizard
Zap Wizard
Zap Wizard
Rocket Lumberjack
Rocket Zap Knight Wizard
Zap Archers Wizard Rocket
Rocket Knight
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Archers Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Zap Archers Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Archers Rocket
Rocket Zap Archers Wizard
Knight Wizard Rocket Lumberjack
Zap Wizard
Rocket Zap
Zap Rocket
Zap Rocket
Zap Rocket

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