My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Giant Goblin Hut Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Flying Machine Goblin Hut
Zap
Bats Flying Machine Goblin Hut
Barbarian Barrel
Valkyrie Goblin Hut Ice Wizard Royal Ghost
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Bats Flying Machine Goblin Hut
Royal Delivery
Bats Valkyrie Flying Machine Goblin Hut Ice Wizard Royal Ghost
Fireball
Flying Machine Goblin Hut Ice Wizard
Poison
Bats Flying Machine Goblin Hut Ice Wizard
Lightning
Valkyrie Goblin Hut Ice Wizard
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Royal Ghost Valkyrie Flying Machine Poison Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Ice Wizard Royal Ghost Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Flying Machine
Valkyrie
Bats Flying Machine Giant Goblin Hut Royal Ghost
Flying Machine
Bats Valkyrie Giant Goblin Hut Royal Ghost
Giant
Bats Poison Valkyrie Flying Machine Goblin Hut Ice Wizard Royal Ghost
Goblin Hut
Valkyrie Flying Machine Giant Ice Wizard Royal Ghost
Poison
Giant Royal Ghost
Ice Wizard
Giant Goblin Hut
Royal Ghost
Valkyrie Flying Machine Giant Goblin Hut Poison

Defense Synergies 0 11

Bats
Valkyrie Ice Wizard
Valkyrie
Bats Flying Machine Goblin Hut Ice Wizard
Flying Machine
Valkyrie Goblin Hut Ice Wizard Royal Ghost
Giant
Goblin Hut
Valkyrie Flying Machine Ice Wizard Royal Ghost
Poison
Ice Wizard
Ice Wizard
Bats Valkyrie Flying Machine Goblin Hut Poison
Royal Ghost
Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Goblin Hut
Bats Valkyrie Flying Machine Goblin Hut Ice Wizard
Goblin Hut Bats Valkyrie Ice Wizard
Goblin Hut Bats Valkyrie Ice Wizard
Valkyrie Poison
Bats Valkyrie Flying Machine Ice Wizard Royal Ghost
Bats Flying Machine Goblin Hut Poison Ice Wizard
Valkyrie Flying Machine Poison
Goblin Hut Ice Wizard
Valkyrie Ice Wizard Royal Ghost
Bats Valkyrie Poison Ice Wizard Flying Machine Goblin Hut Royal Ghost
Bats Flying Machine Goblin Hut Poison Ice Wizard
Goblin Hut Bats Valkyrie Flying Machine Ice Wizard
Valkyrie Bats Goblin Hut Poison Royal Ghost
Goblin Hut
Goblin Hut
Bats Valkyrie Goblin Hut Poison
Bats Valkyrie Flying Machine Goblin Hut Ice Wizard Royal Ghost
Valkyrie Poison Bats Flying Machine Goblin Hut Ice Wizard Royal Ghost
Goblin Hut
Valkyrie Royal Ghost Bats Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Royal Ghost
Poison Valkyrie Flying Machine Royal Ghost
Bats Valkyrie Goblin Hut
Valkyrie Bats
Valkyrie Goblin Hut
Poison Bats Flying Machine Goblin Hut Ice Wizard
Bats Valkyrie Flying Machine Goblin Hut Ice Wizard
Valkyrie
Bats Valkyrie Flying Machine Goblin Hut Poison
Goblin Hut
Bats Valkyrie Flying Machine Goblin Hut
Valkyrie Poison
Valkyrie
Valkyrie Flying Machine
Goblin Hut Bats Valkyrie Flying Machine Poison
Bats Valkyrie Poison Flying Machine Goblin Hut Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Flying Machine Royal Ghost
Poison Flying Machine Ice Wizard Royal Ghost
Flying Machine Goblin Hut Poison
Valkyrie Flying Machine Poison
Poison Valkyrie
Poison Bats Flying Machine Ice Wizard
Flying Machine Poison
Poison Flying Machine Ice Wizard
Poison Flying Machine
Bats Poison
Poison Valkyrie Flying Machine
Poison Flying Machine
Flying Machine Poison Goblin Hut
Flying Machine Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Poison
Bats
Flying Machine Poison
Valkyrie Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison Valkyrie Ice Wizard
Poison Flying Machine Ice Wizard Royal Ghost
Flying Machine Poison
Poison
Poison Bats Flying Machine Ice Wizard
Bats Flying Machine Goblin Hut Poison
Poison
Poison
Poison
Bats Flying Machine Goblin Hut
Poison Flying Machine Ice Wizard
Poison Valkyrie Flying Machine
Flying Machine Poison
Poison
Flying Machine
Bats Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine Royal Ghost

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