My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Flying Machine Furnace Guards
Zap
Minions Flying Machine Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Minions Flying Machine Furnace Guards
Royal Delivery
Minions Flying Machine Guards Electro Wizard
Fireball
Minions Flying Machine Furnace Electro Wizard
Poison
Minions Flying Machine Furnace Guards Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Guards Flying Machine Furnace Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Minions Flying Machine Furnace Guards
Minions
Giant Rage Zap
Flying Machine
Zap Furnace Giant
Furnace
Zap Flying Machine Giant
Giant
Zap Minions Rage Flying Machine Furnace Guards Electro Wizard
Rage
Minions Giant Electro Wizard
Guards
Zap Giant
Electro Wizard
Zap Giant Rage

Defense Synergies 1 12

Zap
Electro Wizard Minions Flying Machine Furnace Guards
Minions
Zap Flying Machine Electro Wizard
Flying Machine
Zap Minions Furnace Guards Electro Wizard
Furnace
Zap Flying Machine Guards Electro Wizard
Giant
Rage
Guards
Zap Flying Machine Furnace Electro Wizard
Electro Wizard
Zap Minions Flying Machine Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Electro Wizard
Zap Minions Flying Machine Furnace Electro Wizard
Furnace Minions Electro Wizard
Minions Furnace Guards Electro Wizard
Zap Minions Flying Machine Furnace Guards Electro Wizard
Minions Furnace Electro Wizard Zap Flying Machine
Zap Flying Machine Electro Wizard
Minions Furnace
Guards Electro Wizard
Minions Guards Electro Wizard Zap Flying Machine Furnace
Minions Zap Flying Machine Furnace Electro Wizard
Furnace Zap Minions Flying Machine Guards Electro Wizard
Zap Minions Furnace Guards Electro Wizard
Furnace Electro Wizard
Zap Furnace Electro Wizard
Minions Furnace Electro Wizard
Zap Minions Flying Machine Furnace Guards Electro Wizard
Zap Furnace Minions Flying Machine Guards Electro Wizard
Electro Wizard
Minions Flying Machine Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Furnace Electro Wizard
Electro Wizard Zap Flying Machine
Guards Zap Minions Furnace Electro Wizard
Guards Zap Electro Wizard
Guards
Furnace Zap Minions Flying Machine Electro Wizard
Guards Minions Flying Machine Furnace Electro Wizard
Zap Electro Wizard Minions Flying Machine
Guards
Minions Flying Machine Guards
Zap Guards Electro Wizard
Guards
Flying Machine Furnace
Guards Electro Wizard Zap Minions Flying Machine Furnace
Minions Zap Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Zap Flying Machine Electro Wizard
Flying Machine
Flying Machine Guards
Zap Furnace
Zap Minions Flying Machine Furnace
Flying Machine Furnace
Zap Flying Machine
Zap Flying Machine
Minions Guards Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine
Flying Machine
Minions Flying Machine
Zap Flying Machine Furnace
Zap Flying Machine Furnace
Flying Machine Furnace
Minions
Zap Flying Machine Electro Wizard
Zap Flying Machine
Minions
Zap Flying Machine
Zap Furnace
Zap Flying Machine Electro Wizard
Zap Flying Machine
Zap
Zap Flying Machine Furnace Electro Wizard
Zap Electro Wizard Minions Flying Machine Guards
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Flying Machine Guards
Zap Flying Machine Electro Wizard
Flying Machine Electro Wizard
Zap Flying Machine
Zap
Flying Machine
Zap Minions Flying Machine Guards Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

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