My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers Miner Fisherman
Giant Snowball
Minions Wall Breakers Witch Miner Fisherman
Zap
Minions Wall Breakers Witch Fisherman
Barbarian Barrel
Wall Breakers Witch
The Log
Wall Breakers Witch Fisherman
Earthquake
Witch
Arrows
Minions Wall Breakers Witch
Royal Delivery
Minions Wall Breakers Witch Miner Fisherman
Fireball
Minions Wall Breakers Witch Fisherman
Poison
Minions Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Miner Fisherman Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Miner

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Wall Breakers Poison Witch Fisherman
Minions
Giant Miner Zap Wall Breakers Fisherman
Giant
Zap Minions Poison Miner Witch Fisherman
Wall Breakers
Miner Zap Minions
Poison
Giant Miner Zap
Witch
Zap Giant Miner
Miner
Zap Minions Giant Wall Breakers Poison Witch
Fisherman
Zap Minions Giant

Defense Synergies 0 7

Zap
Minions Poison Witch Miner Fisherman
Minions
Zap Fisherman
Giant
Wall Breakers
Poison
Zap
Witch
Zap Fisherman
Miner
Zap
Fisherman
Zap Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Zap Minions Witch Fisherman
Witch Fisherman Minions
Witch Minions Fisherman
Poison
Zap Minions
Minions Zap Poison Witch
Zap Poison
Witch Minions Fisherman
Miner Fisherman
Minions Poison Witch Zap Fisherman
Minions Zap Poison Witch
Zap Minions Witch
Zap Minions Poison Witch
Zap Fisherman
Minions Poison Witch Fisherman
Zap Minions Witch Fisherman
Zap Poison Witch Minions Fisherman
Fisherman
Minions Poison Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Fisherman
Poison Zap Miner Fisherman
Zap Minions Witch Fisherman
Zap Fisherman
Witch Fisherman
Poison Zap Minions Witch
Minions Witch
Fisherman
Zap Minions Poison Witch
Witch
Minions Witch
Zap Poison
Witch
Witch
Witch Zap Minions Poison Fisherman
Minions Poison Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner Fisherman
Poison Miner
Poison
Poison Zap
Poison Zap Minions Witch
Poison Witch
Poison Zap
Poison Miner Zap Fisherman
Minions Poison Fisherman
Poison Miner Zap Fisherman
Poison Zap
Poison Miner Fisherman
Minions Poison Fisherman
Zap Poison Fisherman
Zap Poison Witch
Poison
Poison
Minions Fisherman
Zap Poison Fisherman
Zap Poison Witch Miner
Minions Poison
Poison
Fisherman
Zap Poison
Zap Poison Witch
Witch Fisherman
Poison Miner Zap Witch Fisherman
Zap Poison Witch Miner Fisherman
Poison Miner Zap Fisherman
Poison Zap Witch
Zap Minions Poison Witch
Poison Zap Miner
Zap Poison
Poison
Zap Minions Witch
Poison Zap Witch
Poison Miner
Zap Poison
Zap Poison
Zap Minions Poison Witch
Zap Poison Witch
Poison Zap Witch Miner

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