My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Mega Minion Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Guards Executioner
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Flying Machine Guards Executioner
Fireball
Mega Minion Flying Machine Executioner
Poison
Mega Minion Flying Machine Guards Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Fireball Mini P.E.K.K.A Flying Machine Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mini P.E.K.K.A Flying Machine Guards Executioner
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant
Mini P.E.K.K.A
Giant Zap
Flying Machine
Zap Giant
Giant
Zap Mega Minion Mini P.E.K.K.A Fireball Flying Machine Guards Executioner
Guards
Zap Giant
Executioner
Zap Giant

Defense Synergies 3 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Flying Machine Guards Executioner
Mega Minion
Zap Flying Machine Guards
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards Executioner
Flying Machine
Zap Mega Minion Guards
Giant
Guards
Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Executioner
Zap Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Flying Machine Executioner
Mini P.E.K.K.A Zap Mega Minion Flying Machine Executioner
Mini P.E.K.K.A Mega Minion Executioner
Mini P.E.K.K.A Mega Minion Guards
Fireball Mini P.E.K.K.A
Fireball Zap Mega Minion Flying Machine Guards Executioner
Mega Minion Zap Fireball Flying Machine Executioner
Zap Fireball Flying Machine
Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Guards Executioner Zap Mega Minion Fireball Flying Machine
Mega Minion Executioner Zap Fireball Flying Machine
Mini P.E.K.K.A Zap Fireball Flying Machine Guards
Fireball Executioner Zap Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Zap Mega Minion Flying Machine Guards Executioner
Zap Executioner Mega Minion Fireball Flying Machine Guards
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards Executioner
Fireball Executioner Zap Flying Machine
Mini P.E.K.K.A Guards Mega Minion Fireball Flying Machine
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Flying Machine Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Flying Machine Executioner
Guards Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine Executioner
Executioner Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Zap Flying Machine Executioner
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Executioner Zap
Fireball Executioner Zap Mega Minion Flying Machine
Flying Machine Executioner
Fireball Zap Flying Machine Executioner
Fireball Zap Flying Machine
Fireball Mini P.E.K.K.A Guards
Zap Fireball Flying Machine
Fireball Zap Flying Machine Executioner
Flying Machine Fireball Executioner
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Executioner
Fireball Flying Machine Executioner
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine Executioner
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Executioner
Mega Minion
Fireball Zap Flying Machine Executioner
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Executioner
Zap Mega Minion Fireball Flying Machine Guards
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Flying Machine Guards
Fireball Zap Mega Minion Flying Machine Executioner
Fireball
Fireball Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Zap Fireball Flying Machine Executioner
Zap Fireball
Mega Minion Flying Machine Executioner
Zap Fireball Flying Machine Guards
Zap Fireball Flying Machine Executioner
Zap Fireball Flying Machine Executioner

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