My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Sparky
Barbarian Barrel
Elixir Golem Musketeer Sparky
The Log
Elixir Golem Mini P.E.K.K.A Musketeer Sparky
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Mini P.E.K.K.A Musketeer Sparky
Fireball
Elixir Golem Musketeer Sparky
Poison
Bats Elixir Golem Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Elixir Golem Tornado Mini P.E.K.K.A Musketeer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Elixir Golem Tornado

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Elixir Golem Mini P.E.K.K.A Sparky
Zap
Giant Tornado Sparky Bats Elixir Golem Mini P.E.K.K.A Musketeer
Elixir Golem
Bats Zap Mini P.E.K.K.A Musketeer Tornado Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Elixir Golem Musketeer Tornado
Musketeer
Giant Zap Elixir Golem Mini P.E.K.K.A
Giant
Bats Zap Mini P.E.K.K.A Musketeer Sparky Tornado
Tornado
Zap Sparky Elixir Golem Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Tornado Bats Elixir Golem

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Musketeer Sparky
Zap
Mini P.E.K.K.A Bats Musketeer Tornado Sparky
Elixir Golem
Mini P.E.K.K.A
Zap Bats Musketeer Tornado
Musketeer
Bats Zap Mini P.E.K.K.A Tornado
Giant
Tornado
Sparky Zap Mini P.E.K.K.A Musketeer Sparky
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky
Mini P.E.K.K.A Sparky Bats Zap Musketeer
Mini P.E.K.K.A Tornado Sparky Bats Musketeer
Mini P.E.K.K.A Sparky Bats Musketeer
Mini P.E.K.K.A Tornado Sparky
Tornado Bats Zap Musketeer
Bats Musketeer Tornado Zap
Zap Musketeer Sparky
Mini P.E.K.K.A Sparky Musketeer Tornado
Tornado Mini P.E.K.K.A Musketeer Sparky
Bats Zap Musketeer Tornado
Musketeer Bats Zap Tornado
Mini P.E.K.K.A Sparky Bats Zap Musketeer
Sparky Bats Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky
Tornado Zap Mini P.E.K.K.A Sparky
Sparky Bats Mini P.E.K.K.A Musketeer Tornado
Bats Zap Musketeer Tornado
Zap Tornado Bats Musketeer
Mini P.E.K.K.A Sparky Musketeer Tornado
Bats Mini P.E.K.K.A Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Sparky
Zap Mini P.E.K.K.A Musketeer
Bats Zap Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Bats Zap Musketeer Tornado Sparky
Mini P.E.K.K.A Musketeer Sparky
Bats Zap Musketeer Tornado
Mini P.E.K.K.A Sparky Bats Musketeer
Mini P.E.K.K.A Sparky
Zap Bats Mini P.E.K.K.A Tornado Sparky
Musketeer Sparky
Bats Mini P.E.K.K.A Musketeer Sparky
Zap Tornado
Mini P.E.K.K.A Sparky
Musketeer Sparky
Sparky Bats Zap Mini P.E.K.K.A Musketeer Tornado
Bats Zap Mini P.E.K.K.A Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Tornado
Sparky
Musketeer Sparky
Zap Sparky
Bats Zap Musketeer Tornado
Musketeer Tornado Sparky
Zap Tornado
Zap Tornado
Bats Mini P.E.K.K.A Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado
Musketeer Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Musketeer Sparky
Zap Tornado
Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Zap Musketeer
Zap Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Bats Zap Musketeer Tornado Sparky
Zap Bats Musketeer
Mini P.E.K.K.A Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Musketeer
Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer Sparky
Zap Musketeer
Zap Tornado Sparky
Musketeer Sparky
Zap Bats Musketeer Tornado Sparky
Bats Zap Musketeer Tornado
Zap Musketeer Tornado Sparky

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