My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Giant Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Mini P.E.K.K.A Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Balloon
Giant Snowball
Spear Goblins Minions Balloon Lumberjack
Zap
Spear Goblins Minions Balloon
Barbarian Barrel
Spear Goblins Rascals Lumberjack
The Log
Spear Goblins Rascals Mini P.E.K.K.A Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Rascals
Royal Delivery
Spear Goblins Minions Rascals Mini P.E.K.K.A Balloon Lumberjack
Fireball
Minions Rascals Balloon Lumberjack
Poison
Spear Goblins Minions Rascals Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Mini P.E.K.K.A Lumberjack Rascals Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Mini P.E.K.K.A

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Mini P.E.K.K.A Giant Balloon Lumberjack
Arrows
Giant Balloon Mini P.E.K.K.A Lumberjack
Minions
Giant Rascals Mini P.E.K.K.A Balloon Lumberjack
Rascals
Spear Goblins Minions Balloon Lumberjack
Mini P.E.K.K.A
Giant Spear Goblins Arrows Minions Lumberjack
Giant
Arrows Minions Mini P.E.K.K.A Spear Goblins Balloon Lumberjack
Balloon
Arrows Lumberjack Spear Goblins Minions Rascals Giant
Lumberjack
Balloon Spear Goblins Arrows Minions Rascals Mini P.E.K.K.A Giant

Defense Synergies 0 8

Spear Goblins
Arrows Minions Rascals Mini P.E.K.K.A Lumberjack
Arrows
Spear Goblins Mini P.E.K.K.A Lumberjack
Minions
Spear Goblins Lumberjack
Rascals
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Arrows
Giant
Balloon
Lumberjack
Spear Goblins Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Mini P.E.K.K.A Lumberjack Minions Rascals
Mini P.E.K.K.A Lumberjack Minions Rascals
Mini P.E.K.K.A Lumberjack Minions Rascals
Arrows Mini P.E.K.K.A Lumberjack
Arrows Spear Goblins Minions Rascals Lumberjack
Minions Spear Goblins Arrows Rascals
Arrows Rascals
Mini P.E.K.K.A Minions Rascals Lumberjack
Spear Goblins Rascals Mini P.E.K.K.A Lumberjack
Minions Spear Goblins Arrows Rascals Lumberjack
Arrows Minions Spear Goblins Rascals
Mini P.E.K.K.A Lumberjack Minions Rascals
Arrows Minions Rascals Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Rascals Lumberjack
Rascals Mini P.E.K.K.A Lumberjack
Arrows Minions Rascals Mini P.E.K.K.A Lumberjack
Arrows Spear Goblins Minions Rascals Lumberjack
Arrows Spear Goblins Minions Rascals Lumberjack
Mini P.E.K.K.A Lumberjack
Rascals Spear Goblins Arrows Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Lumberjack Spear Goblins
Arrows Mini P.E.K.K.A Lumberjack
Lumberjack Spear Goblins Minions Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Rascals
Rascals Mini P.E.K.K.A Lumberjack
Arrows Minions Rascals
Rascals Mini P.E.K.K.A Spear Goblins Minions Lumberjack
Mini P.E.K.K.A Rascals Lumberjack
Spear Goblins Minions Mini P.E.K.K.A
Minions Rascals Mini P.E.K.K.A Lumberjack
Arrows
Rascals Mini P.E.K.K.A Lumberjack
Rascals
Rascals Spear Goblins Minions Mini P.E.K.K.A Lumberjack
Arrows Minions Rascals Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows
Arrows Rascals
Arrows
Arrows Spear Goblins Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Minions
Arrows
Arrows
Rascals Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Minions Rascals

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