My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Miner
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon Miner
Zap
Spear Goblins Inferno Tower Skeleton Army
Barbarian Barrel
Spear Goblins Knight Inferno Tower Skeleton Army Royal Ghost
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Inferno Tower Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Skeleton Army Baby Dragon Miner Royal Ghost
Fireball
Inferno Tower Skeleton Army Baby Dragon
Poison
Spear Goblins Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Tower Skeleton Army Baby Dragon Poison Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Skeleton Army Miner Royal Ghost Baby Dragon Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Skeleton Army Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Baby Dragon Royal Ghost
Knight
Spear Goblins Baby Dragon Poison Miner
Inferno Tower
Skeleton Army
Baby Dragon
Knight Spear Goblins Poison Miner
Poison
Miner Knight Baby Dragon Royal Ghost
Miner
Spear Goblins Poison Knight Baby Dragon Royal Ghost
Royal Ghost
Spear Goblins Poison Miner

Defense Synergies 3 11

Spear Goblins
Knight Inferno Tower Skeleton Army Baby Dragon Poison Royal Ghost
Knight
Spear Goblins Inferno Tower Skeleton Army Baby Dragon Poison
Inferno Tower
Knight Skeleton Army Spear Goblins Baby Dragon Poison Royal Ghost
Skeleton Army
Inferno Tower Spear Goblins Knight
Baby Dragon
Spear Goblins Knight Inferno Tower
Poison
Spear Goblins Knight Inferno Tower
Miner
Royal Ghost
Spear Goblins Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Knight
Skeleton Army Poison
Skeleton Army Spear Goblins Baby Dragon Royal Ghost
Inferno Tower Spear Goblins Baby Dragon Poison
Inferno Tower Baby Dragon Poison
Inferno Tower Skeleton Army
Knight Skeleton Army Spear Goblins Inferno Tower Miner Royal Ghost
Skeleton Army Poison Spear Goblins Knight Baby Dragon Royal Ghost
Inferno Tower Spear Goblins Baby Dragon Poison
Inferno Tower Skeleton Army Knight
Skeleton Army Baby Dragon Poison Royal Ghost
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army
Knight Inferno Tower Skeleton Army Poison
Spear Goblins Knight Skeleton Army Baby Dragon Royal Ghost
Baby Dragon Poison Spear Goblins Knight Royal Ghost
Inferno Tower
Skeleton Army Royal Ghost Spear Goblins Knight Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Inferno Tower Royal Ghost
Poison Knight Baby Dragon Miner Royal Ghost
Skeleton Army Spear Goblins Knight Inferno Tower
Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Poison Baby Dragon
Skeleton Army Spear Goblins Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Spear Goblins Knight Inferno Tower Skeleton Army Baby Dragon Poison
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Poison
Skeleton Army Knight Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Spear Goblins Knight Baby Dragon Poison
Poison Inferno Tower Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon Royal Ghost
Poison Baby Dragon Miner Royal Ghost
Baby Dragon Poison Miner
Knight Poison
Poison Baby Dragon
Poison Spear Goblins Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Poison
Poison Miner Knight
Poison Baby Dragon
Poison Knight Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Spear Goblins Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon
Poison Miner Baby Dragon Royal Ghost
Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Baby Dragon
Poison
Poison Miner
Poison
Poison
Spear Goblins Skeleton Army
Poison Baby Dragon
Poison Miner Knight Baby Dragon
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison
Poison Baby Dragon Miner Royal Ghost

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