My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Furnace
Zap
Bats Furnace
Barbarian Barrel
Knight Elite Barbarians Furnace Wizard Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Elite Barbarians Wizard Electro Wizard
Fireball
Elite Barbarians Furnace Wizard Electro Wizard
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Knight Elite Barbarians Furnace Wizard Electro Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Fireball Furnace Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Knight Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians Rage
Knight
Bats Elite Barbarians Fireball Furnace Wizard Electro Wizard
Elite Barbarians
Rage Bats Knight Fireball Furnace Wizard
Fireball
Knight Elite Barbarians Electro Wizard
Furnace
Knight Elite Barbarians
Wizard
Knight Elite Barbarians Rage
Rage
Elite Barbarians Bats Wizard Electro Wizard
Electro Wizard
Knight Fireball Rage

Defense Synergies 2 8

Bats
Knight Electro Wizard
Knight
Bats Electro Wizard Fireball Furnace Wizard
Elite Barbarians
Wizard
Fireball
Knight Electro Wizard
Furnace
Knight Electro Wizard
Wizard
Knight Elite Barbarians Electro Wizard
Rage
Electro Wizard
Knight Bats Fireball Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Electro Wizard
Elite Barbarians Bats Knight Furnace Electro Wizard
Furnace Bats Knight Elite Barbarians Electro Wizard
Elite Barbarians Bats Knight Furnace Electro Wizard
Elite Barbarians Fireball
Fireball Bats Furnace Electro Wizard
Bats Furnace Electro Wizard Fireball Wizard
Fireball Electro Wizard
Elite Barbarians Furnace
Knight Elite Barbarians Electro Wizard
Bats Electro Wizard Knight Fireball Furnace Wizard
Bats Fireball Furnace Wizard Electro Wizard
Furnace Bats Knight Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Bats Furnace Electro Wizard
Elite Barbarians Knight Furnace Electro Wizard
Elite Barbarians Fireball Furnace Electro Wizard
Wizard Bats Knight Elite Barbarians Fireball Furnace Electro Wizard
Fireball Bats Knight Elite Barbarians Furnace Wizard Electro Wizard
Furnace Wizard Bats Knight Fireball Electro Wizard
Elite Barbarians Electro Wizard
Wizard Bats Knight Elite Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Knight Elite Barbarians Wizard
Bats Knight Elite Barbarians Furnace Electro Wizard
Bats Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians
Fireball Furnace Wizard Bats Electro Wizard
Bats Knight Elite Barbarians Fireball Furnace Electro Wizard
Knight Elite Barbarians
Electro Wizard Bats Knight Elite Barbarians Fireball
Bats Knight Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Electro Wizard Bats Knight Fireball Furnace
Bats Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Furnace
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Bats Elite Barbarians Fireball Electro Wizard
Knight Fireball Wizard Electro Wizard
Fireball Wizard
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bats
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Furnace Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Knight Wizard Electro Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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