My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner
Giant Snowball
Bats Furnace Witch Miner
Zap
Bats Furnace Witch
Barbarian Barrel
Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Wizard Witch Miner
Fireball
Furnace Wizard Witch
Poison
Bats Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Miner Furnace Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Rage
Arrows
Giant Miner
Furnace
Miner Giant
Giant
Bats Arrows Rage Miner Furnace Wizard Witch
Wizard
Giant Rage Miner
Rage
Giant Witch Bats Wizard
Witch
Rage Giant Miner
Miner
Bats Furnace Giant Arrows Wizard Witch

Defense Synergies 0 1

Bats
Arrows
Furnace
Furnace
Arrows
Giant
Wizard
Rage
Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Furnace Witch
Furnace Witch Bats
Witch Bats Furnace
Arrows
Arrows Bats Furnace
Bats Furnace Arrows Wizard Witch
Arrows
Witch Furnace
Miner
Bats Witch Arrows Furnace Wizard
Arrows Bats Furnace Wizard Witch
Furnace Bats Wizard Witch
Wizard Bats Arrows Furnace Witch
Furnace
Furnace
Wizard Bats Arrows Furnace Witch
Arrows Bats Furnace Wizard Witch
Arrows Furnace Wizard Witch Bats
Wizard Bats Arrows Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch
Arrows Wizard Miner
Bats Furnace Witch
Bats
Witch
Arrows Furnace Wizard Bats Witch
Bats Furnace Witch
Bats Witch
Witch
Bats Witch
Arrows
Wizard Witch
Wizard Furnace Witch
Witch Bats Furnace
Bats Arrows Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Wizard Arrows Furnace
Arrows Wizard Bats Furnace Witch
Arrows Furnace Wizard Witch
Arrows Wizard
Arrows Miner Wizard
Bats
Miner Arrows Wizard
Arrows Wizard
Miner
Arrows
Arrows Furnace
Arrows Furnace Wizard Witch
Arrows Furnace Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard Witch Miner
Arrows Wizard
Arrows
Arrows Furnace Wizard Witch
Witch
Arrows Miner Wizard Witch
Arrows Wizard Witch Miner
Miner Arrows
Bats Arrows Furnace Wizard Witch
Bats Wizard Witch
Arrows Wizard Miner
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Miner Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch Miner

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