My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Inferno Dragon Graveyard
Giant Snowball
Archers Furnace Skeleton Army Inferno Dragon Graveyard
Zap
Archers Furnace Skeleton Army Inferno Dragon Graveyard
Barbarian Barrel
Archers Knight Furnace Skeleton Army Graveyard
The Log
Archers Furnace Skeleton Army Graveyard
Earthquake
Archers Furnace Skeleton Army Graveyard
Arrows
Archers Furnace Skeleton Army Graveyard
Royal Delivery
Archers Knight Skeleton Army Inferno Dragon Graveyard
Fireball
Archers Furnace Skeleton Army Inferno Dragon
Poison
Archers Furnace Skeleton Army Graveyard
Lightning
Knight Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Skeleton Army Furnace Freeze Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Archers Knight Furnace Freeze
Archers
Knight Zap Inferno Dragon Graveyard
Knight
Archers Graveyard Zap Furnace
Furnace
Zap Knight Graveyard
Skeleton Army
Freeze
Graveyard Zap
Inferno Dragon
Archers
Graveyard
Zap Knight Freeze Archers Furnace

Defense Synergies 1 12

Zap
Archers Knight Furnace Skeleton Army Inferno Dragon
Archers
Knight Zap Furnace Skeleton Army
Knight
Archers Zap Furnace Skeleton Army
Furnace
Zap Archers Knight Skeleton Army
Skeleton Army
Zap Archers Knight Furnace Freeze Inferno Dragon
Freeze
Skeleton Army
Inferno Dragon
Zap Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeleton Army Inferno Dragon Zap Knight Furnace
Furnace Skeleton Army Archers Knight Freeze Inferno Dragon
Skeleton Army Inferno Dragon Knight Furnace
Skeleton Army
Skeleton Army Freeze Zap Archers Furnace
Furnace Inferno Dragon Zap Archers Freeze
Zap
Inferno Dragon Furnace Skeleton Army
Knight Skeleton Army Archers
Archers Skeleton Army Zap Knight Furnace Freeze
Inferno Dragon Zap Archers Furnace
Furnace Skeleton Army Zap Knight Freeze
Skeleton Army Zap Furnace Freeze
Skeleton Army Inferno Dragon Knight Furnace
Skeleton Army Zap Furnace Freeze Inferno Dragon
Knight Furnace Skeleton Army
Zap Archers Knight Furnace Skeleton Army
Zap Furnace Freeze Archers Knight Inferno Dragon
Inferno Dragon
Skeleton Army Archers Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Furnace
Zap Archers Knight Inferno Dragon
Skeleton Army Zap Knight Furnace
Skeleton Army Zap Knight
Knight Skeleton Army Inferno Dragon
Furnace Zap Archers Freeze
Skeleton Army Archers Knight Furnace
Knight Skeleton Army Inferno Dragon
Zap Freeze Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Zap
Skeleton Army Knight
Archers Furnace Skeleton Army
Skeleton Army Zap Archers Knight Furnace Freeze Inferno Dragon
Zap Archers Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap Furnace
Zap Furnace Freeze
Archers Furnace
Zap Freeze
Zap
Zap Knight
Zap Archers
Knight
Freeze
Zap Furnace
Zap Furnace
Furnace
Freeze
Zap Archers
Zap
Zap
Zap Freeze Furnace
Inferno Dragon
Zap
Zap
Zap
Zap Archers Furnace
Zap Freeze
Zap
Zap Freeze
Zap Archers Skeleton Army Freeze
Zap Archers
Freeze
Knight
Zap
Zap
Zap Freeze
Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: