My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Hog Rider Wizard Baby Dragon
Fireball
Elite Barbarians Hog Rider Furnace Wizard Baby Dragon
Poison
Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Hog Rider Furnace Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Furnace Wizard The Log
Fireball
Hog Rider Tornado Elite Barbarians Baby Dragon The Log
Hog Rider
Fireball The Log Elite Barbarians Furnace Wizard Tornado Baby Dragon
Furnace
Elite Barbarians Hog Rider Baby Dragon
Wizard
Tornado Elite Barbarians Hog Rider
Tornado
Fireball Wizard Baby Dragon Hog Rider The Log
Baby Dragon
Tornado Fireball Hog Rider Furnace
The Log
Hog Rider Elite Barbarians Fireball Tornado

Defense Synergies 3 8

Elite Barbarians
Wizard The Log
Fireball
Tornado The Log
Hog Rider
Furnace
Tornado Baby Dragon
Wizard
Tornado Elite Barbarians The Log
Tornado
Fireball Wizard Furnace Baby Dragon The Log
Baby Dragon
Furnace Tornado The Log
The Log
Fireball Elite Barbarians Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
Elite Barbarians Furnace The Log
Furnace Tornado Elite Barbarians
Elite Barbarians Furnace
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Furnace Baby Dragon
Furnace Tornado Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Elite Barbarians Furnace Tornado
Elite Barbarians Tornado
Fireball Furnace Wizard Tornado Baby Dragon The Log
Fireball Furnace Wizard Tornado Baby Dragon
Furnace Elite Barbarians Fireball Wizard The Log
Fireball Wizard Furnace Tornado Baby Dragon The Log
Elite Barbarians Furnace
Tornado Elite Barbarians Fireball Furnace The Log
Wizard Elite Barbarians Fireball Furnace Tornado
Fireball Elite Barbarians Furnace Wizard Tornado Baby Dragon The Log
Furnace Wizard Tornado Baby Dragon The Log Fireball
Elite Barbarians Tornado
Wizard Elite Barbarians Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace
Fireball Elite Barbarians Wizard Baby Dragon The Log
Elite Barbarians Furnace The Log
Elite Barbarians Fireball Tornado The Log
Elite Barbarians
Fireball Furnace Wizard Tornado Baby Dragon
Elite Barbarians Fireball Furnace
Elite Barbarians
Elite Barbarians Fireball Tornado Baby Dragon The Log
Elite Barbarians
Elite Barbarians Fireball Tornado The Log
Elite Barbarians Fireball Wizard
Wizard Fireball Furnace Baby Dragon
Elite Barbarians Fireball Furnace Tornado Baby Dragon The Log
Elite Barbarians Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Wizard Furnace Baby Dragon The Log
Fireball Wizard Furnace Tornado Baby Dragon
Furnace Wizard Tornado Baby Dragon The Log
Fireball The Log Wizard Tornado Baby Dragon
Fireball The Log Wizard Tornado
Elite Barbarians Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Furnace Baby Dragon The Log
Fireball Furnace Wizard Baby Dragon The Log
Fireball Furnace Wizard Baby Dragon The Log
Fireball Tornado
Fireball Wizard Baby Dragon The Log
Fireball Wizard Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Furnace Wizard Baby Dragon
Fireball The Log Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Elite Barbarians Fireball Furnace Wizard Tornado Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado Baby Dragon
The Log Fireball
Fireball Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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