My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Witch Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Goblin Gang Witch Electro Wizard
Hog Rider
Arrows Goblin Gang Valkyrie Freeze Witch Electro Wizard
Freeze
Hog Rider Arrows
Witch
Valkyrie Hog Rider
Electro Wizard
Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 0 10

Arrows
Valkyrie
Goblin Gang
Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Arrows Goblin Gang Freeze Witch Electro Wizard
Hog Rider
Freeze
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Freeze Witch Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Witch Valkyrie Freeze Electro Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Freeze Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Gang Freeze Witch
Arrows Valkyrie Electro Wizard
Witch Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Arrows Freeze
Arrows Inferno Dragon Goblin Gang Witch Electro Wizard
Goblin Gang Valkyrie Freeze Witch Electro Wizard
Valkyrie Arrows Goblin Gang Freeze Witch Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Freeze Electro Wizard Inferno Dragon
Arrows Goblin Gang Valkyrie Witch Electro Wizard
Arrows Goblin Gang Valkyrie Witch Electro Wizard
Arrows Valkyrie Freeze Witch Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Inferno Dragon
Arrows Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Inferno Dragon
Freeze Electro Wizard Valkyrie Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Witch
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Electro Wizard Valkyrie Freeze Inferno Dragon
Arrows Valkyrie Freeze Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Freeze Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Goblin Gang Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows
Arrows
Goblin Gang Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

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