My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Musketeer Goblin Barrel Baby Dragon
Poison
Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Musketeer Baby Dragon Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Musketeer Baby Dragon Freeze
Goblin Gang
Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Zap Baby Dragon Freeze
Musketeer
Zap Baby Dragon P.E.K.K.A
Goblin Barrel
Goblin Gang Baby Dragon P.E.K.K.A
Baby Dragon
Zap Goblin Gang Fireball Musketeer Goblin Barrel P.E.K.K.A
Freeze
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Musketeer Goblin Barrel Baby Dragon

Defense Synergies 2 10

Zap
Fireball Goblin Gang Musketeer Baby Dragon P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A
Fireball
Zap Musketeer Freeze
Musketeer
Goblin Gang Zap Fireball Baby Dragon P.E.K.K.A
Goblin Barrel
Baby Dragon
Zap Musketeer P.E.K.K.A
Freeze
Fireball
P.E.K.K.A
Zap Goblin Gang Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Baby Dragon
P.E.K.K.A Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Musketeer Freeze
P.E.K.K.A Goblin Gang Musketeer
Fireball P.E.K.K.A
Goblin Gang Fireball Freeze Zap Musketeer Baby Dragon
Musketeer Zap Goblin Gang Fireball Baby Dragon Freeze
Zap Fireball Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Zap Fireball Musketeer Baby Dragon Freeze
Musketeer Zap Goblin Gang Fireball Baby Dragon
P.E.K.K.A Zap Goblin Gang Fireball Musketeer Freeze
Fireball Zap Goblin Gang Baby Dragon Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Freeze P.E.K.K.A
Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Zap Goblin Gang Musketeer Baby Dragon
Zap Baby Dragon Freeze Fireball Musketeer
P.E.K.K.A Musketeer
Goblin Gang Fireball Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang P.E.K.K.A Zap Musketeer
Goblin Gang P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer Baby Dragon Freeze
Goblin Gang P.E.K.K.A Fireball Musketeer
P.E.K.K.A
Zap Freeze P.E.K.K.A Fireball Baby Dragon
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer Baby Dragon
Goblin Gang Zap Fireball Musketeer Baby Dragon Freeze P.E.K.K.A
Zap Fireball Musketeer Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Freeze
Fireball Zap Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Freeze
Fireball Zap Baby Dragon
Fireball Zap Musketeer Baby Dragon Freeze
Musketeer Baby Dragon
Fireball Zap Baby Dragon Freeze
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Freeze
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Freeze
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Freeze Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball Musketeer Freeze
Fireball Zap Musketeer Baby Dragon
Freeze
Fireball
Fireball Goblin Gang Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer P.E.K.K.A
Zap Goblin Gang Fireball Musketeer Baby Dragon Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon Freeze

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