My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Inferno Tower Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Ice Wizard
Fireball
Minion Horde Hog Rider Inferno Tower Ice Wizard
Poison
Minion Horde Inferno Tower Ice Wizard
Lightning
Ice Golem Inferno Tower Ice Wizard
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Golem Ice Wizard Hog Rider Freeze Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Ice Golem Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Minion Horde Ice Golem Freeze Ice Wizard
Minion Horde
Zap Ice Golem Hog Rider Mirror Freeze
Ice Golem
Hog Rider Zap Minion Horde
Hog Rider
Zap Ice Golem Freeze Minion Horde Mirror
Inferno Tower
Mirror
Zap Minion Horde Hog Rider Freeze
Freeze
Hog Rider Zap Minion Horde Mirror
Ice Wizard
Zap

Defense Synergies 3 12

Zap
Mirror Minion Horde Ice Golem Inferno Tower Ice Wizard
Minion Horde
Mirror Zap Ice Golem Inferno Tower Freeze Ice Wizard
Ice Golem
Inferno Tower Zap Minion Horde Ice Wizard
Hog Rider
Inferno Tower
Ice Golem Zap Minion Horde Mirror Ice Wizard
Mirror
Zap Minion Horde Inferno Tower Ice Wizard
Freeze
Minion Horde
Ice Wizard
Zap Minion Horde Ice Golem Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem Inferno Tower
Minion Horde Inferno Tower Zap Ice Wizard
Minion Horde Inferno Tower Freeze Ice Wizard
Minion Horde Inferno Tower Ice Wizard
Freeze Zap Ice Wizard
Minion Horde Inferno Tower Zap Freeze Ice Wizard
Zap Ice Golem Inferno Tower
Minion Horde Inferno Tower Ice Wizard
Minion Horde Ice Golem Inferno Tower Ice Wizard
Minion Horde Ice Wizard Zap Ice Golem Freeze
Minion Horde Inferno Tower Zap Ice Wizard
Minion Horde Inferno Tower Zap Freeze Ice Wizard
Zap Minion Horde Freeze
Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap Freeze
Minion Horde Inferno Tower
Zap Minion Horde Ice Wizard
Zap Freeze Ice Golem Ice Wizard
Inferno Tower
Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Inferno Tower
Zap Ice Golem
Zap Minion Horde Ice Golem Inferno Tower
Zap Minion Horde Ice Golem Inferno Tower
Inferno Tower Minion Horde
Zap Minion Horde Ice Golem Freeze Ice Wizard
Minion Horde Ice Golem Inferno Tower Ice Wizard
Inferno Tower Minion Horde
Zap Minion Horde Freeze Ice Golem Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Zap
Minion Horde Ice Golem Inferno Tower
Minion Horde
Inferno Tower Zap Minion Horde Ice Golem Freeze
Zap Minion Horde Ice Golem Inferno Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Freeze
Zap Ice Wizard
Minion Horde
Ice Golem Freeze
Zap Minion Horde
Zap Minion Horde Ice Golem Freeze Ice Wizard
Minion Horde
Zap Ice Golem Freeze Ice Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Ice Golem
Minion Horde Freeze
Zap Ice Golem
Zap Minion Horde
Minion Horde
Freeze
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap Ice Golem Freeze Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Zap
Zap Minion Horde Ice Golem Ice Wizard
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Freeze
Zap Ice Wizard
Freeze
Minion Horde
Zap Ice Golem
Zap
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze

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