My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Balloon Electro Wizard Lumberjack
Fireball
Tesla Balloon Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Tesla Ice Golem Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Tesla Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Arrows Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Lumberjack
Arrows
Balloon Freeze Lumberjack
Tesla
Ice Golem
Bats Balloon Lumberjack Electro Wizard
Freeze
Balloon Arrows
Balloon
Bats Arrows Ice Golem Freeze Lumberjack Electro Wizard
Electro Wizard
Ice Golem Balloon Lumberjack
Lumberjack
Ice Golem Balloon Bats Arrows Electro Wizard

Defense Synergies 1 14

Bats
Tesla Ice Golem Freeze Electro Wizard Lumberjack
Arrows
Tesla Ice Golem Lumberjack
Tesla
Ice Golem Bats Arrows Electro Wizard
Ice Golem
Tesla Bats Arrows Electro Wizard Lumberjack
Freeze
Bats Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Tesla Ice Golem Freeze Lumberjack
Lumberjack
Bats Arrows Ice Golem Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Electro Wizard
Lumberjack Bats Tesla Electro Wizard
Tesla Lumberjack Bats Freeze Electro Wizard
Tesla Lumberjack Bats Electro Wizard
Arrows Lumberjack
Arrows Freeze Bats Tesla Electro Wizard Lumberjack
Bats Tesla Electro Wizard Arrows Freeze
Arrows Tesla Ice Golem Electro Wizard
Tesla Lumberjack
Tesla Ice Golem Electro Wizard Lumberjack
Bats Electro Wizard Arrows Tesla Ice Golem Freeze Lumberjack
Arrows Tesla Bats Electro Wizard
Tesla Lumberjack Bats Freeze Electro Wizard
Bats Arrows Tesla Freeze Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Freeze Electro Wizard Lumberjack
Tesla Bats Arrows Electro Wizard Lumberjack
Arrows Tesla Bats Electro Wizard Lumberjack
Arrows Freeze Bats Tesla Ice Golem Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Bats Arrows Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Ice Golem Electro Wizard
Electro Wizard Arrows Tesla Ice Golem Lumberjack
Lumberjack Bats Ice Golem Electro Wizard
Lumberjack Bats Tesla Ice Golem Electro Wizard
Tesla Lumberjack
Arrows Bats Tesla Ice Golem Freeze Electro Wizard
Bats Tesla Ice Golem Electro Wizard Lumberjack
Tesla Lumberjack
Freeze Electro Wizard Bats Ice Golem
Tesla
Bats Tesla Lumberjack
Arrows Electro Wizard
Tesla Ice Golem Lumberjack
Tesla
Tesla Electro Wizard Bats Ice Golem Freeze Lumberjack
Bats Arrows Tesla Ice Golem Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows Electro Wizard
Arrows
Arrows Ice Golem Freeze
Arrows
Arrows Bats Ice Golem Freeze
Arrows
Arrows Ice Golem Freeze
Arrows
Bats Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Ice Golem
Arrows Freeze
Arrows Ice Golem
Arrows
Arrows
Arrows Freeze
Bats
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Ice Golem Freeze
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Ice Golem Electro Wizard
Electro Wizard Bats Freeze
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Bats Freeze
Arrows Electro Wizard
Freeze
Arrows
Electro Wizard Lumberjack
Arrows Ice Golem
Arrows
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard

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