My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Rascals Inferno Tower Executioner
The Log
Rascals
Earthquake
Inferno Tower
Arrows
Rascals
Royal Delivery
Rascals Balloon Executioner
Fireball
Rascals Inferno Tower Balloon Executioner
Poison
Rascals Inferno Tower Balloon Executioner
Lightning
Inferno Tower Balloon Executioner
Rocket
Rascals Inferno Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Freeze Rascals Inferno Tower Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Fireball Freeze

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Freeze
Rascals
Balloon
Fireball
Arrows Tornado Freeze
Inferno Tower
Tornado
Fireball Executioner Freeze Balloon
Freeze
Balloon Arrows Fireball Tornado
Balloon
Arrows Freeze Rascals Tornado Executioner
Executioner
Tornado Balloon

Defense Synergies 2 8

Arrows
Fireball Inferno Tower Tornado
Rascals
Inferno Tower Tornado
Fireball
Tornado Arrows Inferno Tower Freeze
Inferno Tower
Arrows Rascals Fireball Tornado
Tornado
Fireball Executioner Arrows Rascals Inferno Tower
Freeze
Fireball
Balloon
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner
Inferno Tower Rascals Executioner
Inferno Tower Tornado Rascals Freeze Executioner
Inferno Tower Rascals
Arrows Fireball Tornado
Arrows Fireball Tornado Freeze Rascals Executioner
Inferno Tower Tornado Arrows Rascals Fireball Freeze Executioner
Arrows Rascals Fireball Inferno Tower
Inferno Tower Rascals Tornado
Tornado Rascals Inferno Tower
Executioner Arrows Rascals Fireball Tornado Freeze
Arrows Inferno Tower Executioner Rascals Fireball Tornado
Inferno Tower Rascals Fireball Freeze
Fireball Executioner Arrows Rascals Tornado Freeze
Inferno Tower Rascals
Inferno Tower Tornado Rascals Fireball Freeze
Arrows Rascals Fireball Inferno Tower Tornado Executioner
Arrows Fireball Rascals Tornado Executioner
Arrows Tornado Freeze Executioner Rascals Fireball
Inferno Tower Tornado
Rascals Arrows Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Inferno Tower
Fireball Arrows Executioner
Rascals Inferno Tower
Rascals Fireball Inferno Tower Tornado
Inferno Tower Rascals Executioner
Arrows Fireball Executioner Rascals Tornado Freeze
Rascals Fireball Inferno Tower
Inferno Tower Rascals
Freeze Fireball Inferno Tower Tornado
Inferno Tower
Rascals Inferno Tower
Arrows Fireball Tornado
Rascals Fireball Inferno Tower Executioner
Rascals Fireball Executioner
Rascals Inferno Tower Fireball Tornado Freeze Executioner
Arrows Executioner Rascals Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Freeze
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Rascals Fireball Freeze
Fireball Executioner Arrows
Arrows Fireball Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Fireball Tornado Freeze Executioner
Arrows Fireball Tornado
Fireball Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado Freeze
Arrows Fireball Executioner
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Freeze Fireball Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Executioner
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Fireball Freeze
Fireball Arrows Tornado Executioner
Freeze
Arrows Fireball
Fireball Rascals Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Executioner
Rascals Fireball Tornado Freeze
Fireball Tornado Executioner
Fireball Tornado Freeze Executioner

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