My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Mortar Minion Horde Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Inferno Dragon
Fireball
Goblin Gang Mortar Minion Horde Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Mortar Minion Horde
Lightning
Mortar Inferno Dragon
Rocket
Mortar Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mortar Hog Rider Freeze Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mortar

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Inferno Dragon
Arrows
Hog Rider Mortar Freeze
Goblin Gang
Hog Rider Mortar
Mortar
Bats Arrows Goblin Gang Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Bats Arrows Goblin Gang Freeze Mortar Minion Horde
Freeze
Hog Rider Arrows Minion Horde
Inferno Dragon
Bats

Defense Synergies 0 8

Bats
Mortar Freeze Inferno Dragon
Arrows
Mortar
Goblin Gang
Mortar Inferno Dragon
Mortar
Bats Arrows Goblin Gang Inferno Dragon
Minion Horde
Freeze
Hog Rider
Freeze
Bats Minion Horde
Inferno Dragon
Bats Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Inferno Dragon Bats Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Bats Freeze Inferno Dragon
Minion Horde Inferno Dragon Bats Goblin Gang Mortar
Arrows
Arrows Goblin Gang Freeze Bats
Bats Minion Horde Inferno Dragon Arrows Goblin Gang Mortar Freeze
Arrows
Minion Horde Inferno Dragon Goblin Gang Mortar
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Arrows Freeze
Arrows Minion Horde Inferno Dragon Bats Goblin Gang
Mortar Minion Horde Bats Goblin Gang Freeze
Bats Arrows Goblin Gang Mortar Minion Horde Freeze
Inferno Dragon Goblin Gang Mortar Minion Horde
Minion Horde Goblin Gang Mortar Freeze Inferno Dragon
Minion Horde Bats Arrows Goblin Gang Mortar
Arrows Mortar Bats Goblin Gang Minion Horde
Arrows Mortar Freeze Bats Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Bats Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Mortar Inferno Dragon
Goblin Gang Bats Minion Horde
Goblin Gang Bats Minion Horde
Goblin Gang Minion Horde Inferno Dragon
Arrows Bats Goblin Gang Minion Horde Freeze
Goblin Gang Bats Minion Horde
Minion Horde Inferno Dragon
Minion Horde Freeze Bats Mortar Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Arrows
Goblin Gang Minion Horde
Minion Horde
Goblin Gang Bats Mortar Minion Horde Freeze Inferno Dragon
Bats Arrows Minion Horde Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde Freeze
Arrows Mortar
Arrows Minion Horde
Arrows Freeze
Arrows Mortar Minion Horde
Arrows Bats Minion Horde Freeze
Arrows Mortar Minion Horde
Arrows Freeze
Arrows Mortar
Bats Goblin Gang Minion Horde
Arrows Mortar Minion Horde
Arrows
Mortar
Arrows Mortar Minion Horde Freeze
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar Freeze
Bats Minion Horde
Arrows Mortar
Arrows Mortar
Minion Horde
Arrows
Arrows Mortar Minion Horde
Arrows Freeze Mortar
Minion Horde Inferno Dragon
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows Minion Horde
Bats Minion Horde Freeze
Minion Horde
Arrows Mortar Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Bats Goblin Gang Freeze
Arrows
Freeze
Arrows
Goblin Gang Minion Horde
Arrows Mortar
Arrows
Minion Horde
Bats Goblin Gang Minion Horde Freeze
Bats
Mortar Freeze

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