My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Flying Machine Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Flying Machine Baby Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Mega Minion Flying Machine Skeleton Army Baby Dragon Inferno Dragon
Zap
Bats Flying Machine Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Flying Machine Skeleton Army
Royal Delivery
Bats Mega Minion Flying Machine Skeleton Army Baby Dragon Inferno Dragon
Fireball
Mega Minion Flying Machine Skeleton Army Baby Dragon Inferno Dragon
Poison
Bats Mega Minion Flying Machine Skeleton Army
Lightning
Mega Minion Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Skeleton Army Baby Dragon Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Skeleton Army Flying Machine Baby Dragon Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Mega Minion Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Flying Machine Rage Baby Dragon Golem Inferno Dragon
Mega Minion
Golem Bats Baby Dragon
Flying Machine
Bats Baby Dragon Golem
Rage
Bats
Skeleton Army
Baby Dragon
Golem Bats Mega Minion Flying Machine Inferno Dragon
Golem
Mega Minion Baby Dragon Bats Flying Machine
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 9

Bats
Baby Dragon Inferno Dragon
Mega Minion
Flying Machine Skeleton Army Baby Dragon
Flying Machine
Mega Minion Skeleton Army Baby Dragon
Rage
Skeleton Army
Mega Minion Flying Machine Inferno Dragon
Baby Dragon
Bats Mega Minion Flying Machine Inferno Dragon
Golem
Inferno Dragon
Bats Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Baby Dragon
Skeleton Army Inferno Dragon Bats Mega Minion Flying Machine
Skeleton Army Bats Mega Minion Inferno Dragon
Skeleton Army Inferno Dragon Bats Mega Minion
Skeleton Army
Skeleton Army Bats Mega Minion Flying Machine Baby Dragon
Bats Mega Minion Inferno Dragon Flying Machine Baby Dragon
Flying Machine Baby Dragon
Inferno Dragon Skeleton Army
Skeleton Army
Bats Skeleton Army Mega Minion Flying Machine Baby Dragon
Mega Minion Inferno Dragon Bats Flying Machine Baby Dragon
Skeleton Army Bats Flying Machine
Skeleton Army Bats Mega Minion Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Bats Skeleton Army
Bats Mega Minion Flying Machine Skeleton Army Baby Dragon
Baby Dragon Bats Mega Minion Flying Machine Inferno Dragon
Inferno Dragon
Skeleton Army Bats Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Mega Minion Flying Machine Baby Dragon Inferno Dragon
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army Inferno Dragon
Bats Flying Machine Baby Dragon
Skeleton Army Bats Mega Minion Flying Machine
Skeleton Army Inferno Dragon
Bats Mega Minion Flying Machine Skeleton Army Baby Dragon Inferno Dragon
Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Bats Mega Minion Flying Machine
Skeleton Army
Skeleton Army
Flying Machine Skeleton Army Baby Dragon
Skeleton Army Bats Mega Minion Flying Machine Baby Dragon Inferno Dragon
Bats Mega Minion Flying Machine Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Baby Dragon
Bats Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bats
Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bats
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Mega Minion Inferno Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Bats Flying Machine Baby Dragon
Bats Mega Minion Flying Machine
Mega Minion
Bats Flying Machine Skeleton Army
Mega Minion Flying Machine Baby Dragon
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Mega Minion Flying Machine
Bats Flying Machine Baby Dragon
Bats Flying Machine
Flying Machine Baby Dragon

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