My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel
Giant Snowball
Archers Skeleton Barrel Flying Machine
Zap
Archers Skeleton Barrel Flying Machine
Barbarian Barrel
Archers Knight Skeleton Barrel Wizard
The Log
Archers Skeleton Barrel
Earthquake
Archers
Arrows
Archers Skeleton Barrel Flying Machine
Royal Delivery
Archers Knight Skeleton Barrel Flying Machine Wizard
Fireball
Archers Skeleton Barrel Flying Machine Wizard
Poison
Archers Skeleton Barrel Flying Machine Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Skeleton Barrel Tornado Fireball Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Skeleton Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Archers Knight Skeleton Barrel Flying Machine
Archers
Knight Zap Skeleton Barrel
Knight
Archers Skeleton Barrel Zap Fireball Flying Machine Wizard
Skeleton Barrel
Knight Fireball Zap Archers Flying Machine Tornado
Fireball
Zap Skeleton Barrel Tornado Knight
Flying Machine
Zap Knight Skeleton Barrel
Wizard
Tornado Knight
Tornado
Zap Fireball Wizard Skeleton Barrel

Defense Synergies 4 11

Zap
Fireball Archers Knight Skeleton Barrel Flying Machine Tornado
Archers
Knight Zap Tornado
Knight
Archers Zap Fireball Flying Machine Wizard Tornado
Skeleton Barrel
Zap Fireball
Fireball
Zap Tornado Knight Skeleton Barrel
Flying Machine
Zap Knight
Wizard
Tornado Knight
Tornado
Fireball Wizard Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Fireball Flying Machine Wizard
Zap Knight Flying Machine
Tornado Archers Knight
Knight
Fireball Tornado
Fireball Tornado Zap Archers Flying Machine
Tornado Zap Archers Fireball Flying Machine Wizard
Zap Skeleton Barrel Fireball Flying Machine
Tornado
Knight Tornado Archers
Archers Zap Knight Fireball Flying Machine Wizard Tornado
Zap Archers Fireball Flying Machine Wizard Tornado
Zap Knight Fireball Flying Machine Wizard
Fireball Wizard Zap Tornado
Knight
Tornado Zap Fireball
Wizard Knight Fireball Tornado
Fireball Zap Archers Knight Flying Machine Wizard Tornado
Zap Wizard Tornado Archers Knight Fireball Flying Machine
Tornado
Wizard Archers Knight Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball
Fireball Zap Archers Knight Skeleton Barrel Flying Machine Wizard
Zap Knight
Zap Knight Fireball Tornado
Knight
Fireball Wizard Zap Archers Skeleton Barrel Flying Machine Tornado
Archers Knight Fireball Flying Machine
Knight
Zap Knight Fireball Flying Machine Tornado
Knight Flying Machine
Zap Fireball Tornado
Knight Fireball Wizard
Wizard Archers Fireball Flying Machine
Zap Archers Knight Fireball Flying Machine Tornado
Zap Archers Fireball Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Flying Machine
Fireball Zap Skeleton Barrel Flying Machine Tornado
Skeleton Barrel Fireball Flying Machine
Knight Skeleton Barrel Fireball Flying Machine
Fireball Wizard Zap
Fireball Wizard Zap Skeleton Barrel Flying Machine Tornado
Archers Flying Machine Wizard Tornado
Fireball Zap Skeleton Barrel Flying Machine Wizard Tornado
Fireball Zap Skeleton Barrel Flying Machine Wizard Tornado
Fireball Tornado
Zap Knight Skeleton Barrel Fireball Flying Machine Wizard Tornado
Fireball Zap Archers Flying Machine Wizard Tornado
Flying Machine Knight Skeleton Barrel Fireball
Skeleton Barrel Fireball Flying Machine
Zap Skeleton Barrel Fireball Flying Machine
Zap Skeleton Barrel Fireball Flying Machine Wizard
Skeleton Barrel Fireball Flying Machine Wizard
Fireball Tornado
Zap Archers Skeleton Barrel Fireball Flying Machine Wizard
Zap Skeleton Barrel Fireball Flying Machine Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Skeleton Barrel Fireball Flying Machine
Zap Tornado Fireball Wizard
Fireball Zap Skeleton Barrel Flying Machine Wizard Tornado
Fireball Zap Skeleton Barrel Flying Machine Wizard Tornado
Fireball Zap Skeleton Barrel Tornado
Zap Archers Fireball Flying Machine Wizard Tornado
Zap Skeleton Barrel Fireball Flying Machine Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Skeleton Barrel Archers Fireball Flying Machine
Fireball Zap Archers Flying Machine Wizard Tornado
Fireball
Fireball Knight Flying Machine Wizard
Zap Skeleton Barrel Fireball Flying Machine Wizard
Zap Fireball Tornado
Flying Machine
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado
Zap Skeleton Barrel Fireball Flying Machine Tornado

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