My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch Giant Skeleton Princess
The Log
Firecracker Elite Barbarians Witch Giant Skeleton Princess
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elite Barbarians Wizard Witch Giant Skeleton Princess
Fireball
Firecracker Elite Barbarians Wizard Witch Princess
Poison
Firecracker Wizard Witch Princess
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Barbarian Barrel The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Firecracker Princess Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Firecracker Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Barbarian Barrel Giant Skeleton Princess
Elite Barbarians
Firecracker Wizard Barbarian Barrel The Log
Wizard
Elite Barbarians Giant Skeleton
Barbarian Barrel
Firecracker Elite Barbarians Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Firecracker Wizard Barbarian Barrel Witch The Log Princess
The Log
Elite Barbarians Giant Skeleton Princess
Princess
Firecracker Giant Skeleton The Log

Defense Synergies 1 16

Firecracker
The Log Barbarian Barrel Giant Skeleton Princess
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel
Firecracker Wizard Witch Giant Skeleton Princess
Witch
Barbarian Barrel Giant Skeleton The Log
Giant Skeleton
Firecracker Wizard Barbarian Barrel Witch The Log Princess
The Log
Firecracker Elite Barbarians Wizard Witch Giant Skeleton Princess
Princess
Firecracker Barbarian Barrel Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel The Log
Elite Barbarians Firecracker Witch The Log
Witch Elite Barbarians Giant Skeleton
Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians Barbarian Barrel Giant Skeleton The Log Princess
Barbarian Barrel The Log Firecracker
Firecracker Wizard Witch Princess
Barbarian Barrel Giant Skeleton The Log
Witch Elite Barbarians Princess
Elite Barbarians Firecracker Barbarian Barrel Giant Skeleton
Witch Firecracker Wizard Barbarian Barrel Giant Skeleton The Log Princess
Firecracker Wizard Witch Princess
Elite Barbarians Wizard Witch Giant Skeleton The Log
Wizard Firecracker Barbarian Barrel Witch The Log Princess
Elite Barbarians
Elite Barbarians The Log
Wizard Firecracker Elite Barbarians Witch
Firecracker Elite Barbarians Wizard Barbarian Barrel Witch The Log
Wizard Barbarian Barrel Witch The Log Firecracker Giant Skeleton Princess
Elite Barbarians
Wizard Firecracker Elite Barbarians Barbarian Barrel Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Barbarian Barrel Witch Giant Skeleton
Firecracker Elite Barbarians Wizard Barbarian Barrel The Log
Giant Skeleton Elite Barbarians Witch The Log
Giant Skeleton Elite Barbarians Barbarian Barrel The Log
Giant Skeleton Elite Barbarians Witch
Firecracker Wizard Witch Princess
Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Firecracker Elite Barbarians Barbarian Barrel Witch The Log
Witch
Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Wizard Witch
Wizard Firecracker Witch Princess
Elite Barbarians Witch Firecracker Barbarian Barrel Giant Skeleton The Log
Firecracker Elite Barbarians Wizard Barbarian Barrel Witch Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Barbarian Barrel Giant Skeleton The Log
Firecracker Barbarian Barrel The Log Princess
Barbarian Barrel Giant Skeleton The Log
Firecracker Barbarian Barrel Giant Skeleton The Log
Wizard Firecracker Barbarian Barrel The Log
Firecracker Wizard Witch Princess
Firecracker Wizard Witch The Log Princess
The Log Firecracker Wizard Barbarian Barrel Princess
The Log Firecracker Wizard
Elite Barbarians
Firecracker Wizard Barbarian Barrel The Log Princess
Firecracker Wizard Princess
Firecracker Elite Barbarians Barbarian Barrel The Log Princess
Firecracker Barbarian Barrel Princess
Princess Firecracker Elite Barbarians Barbarian Barrel The Log
Firecracker Wizard Barbarian Barrel Witch The Log Princess
Firecracker Wizard Barbarian Barrel The Log Princess
Barbarian Barrel
Firecracker Wizard Barbarian Barrel The Log Princess
Firecracker Wizard Barbarian Barrel Witch The Log Princess
Giant Skeleton The Log
Wizard Princess
The Log
Barbarian Barrel The Log
Firecracker The Log Wizard Barbarian Barrel Witch Princess
Witch
Firecracker The Log Wizard Barbarian Barrel Witch Princess
Wizard Witch The Log Princess
Firecracker Barbarian Barrel The Log
Elite Barbarians Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Elite Barbarians
Wizard The Log
Firecracker Princess
Giant Skeleton
Firecracker Wizard The Log Princess
Barbarian Barrel Witch Princess
Firecracker Wizard Witch Princess
The Log Barbarian Barrel
Firecracker Wizard Princess
The Log Firecracker Wizard Princess
Giant Skeleton
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch Giant Skeleton The Log Princess
Firecracker Witch Princess
Firecracker Barbarian Barrel Witch Giant Skeleton The Log Princess

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