My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Balloon Bandit
Barbarian Barrel
Firecracker Wizard Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Balloon Bandit Electro Wizard
Fireball
Firecracker Minion Horde Wizard Balloon Bandit Electro Wizard
Poison
Firecracker Minion Horde Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Bandit Electro Wizard
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Bandit Electro Wizard Minion Horde Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Bandit Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Bandit
Minion Horde
Rage
Wizard
Rage Balloon Bandit
Rocket
Rage
Minion Horde Balloon Wizard Electro Wizard
Balloon
Rage Firecracker Wizard Bandit Electro Wizard
Bandit
Firecracker Wizard Balloon Electro Wizard
Electro Wizard
Rage Balloon Bandit

Defense Synergies 0 5

Firecracker
Bandit Electro Wizard
Minion Horde
Wizard
Bandit Electro Wizard
Rocket
Rage
Balloon
Bandit
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Wizard Electro Wizard
Minion Horde Firecracker Bandit Electro Wizard
Minion Horde Rocket Bandit Electro Wizard
Minion Horde Firecracker Bandit Electro Wizard
Firecracker Rocket
Firecracker Bandit Electro Wizard
Minion Horde Rocket Electro Wizard Firecracker Wizard
Rocket Bandit Electro Wizard
Minion Horde
Firecracker Minion Horde Bandit Electro Wizard
Minion Horde Electro Wizard Firecracker Wizard Bandit
Minion Horde Firecracker Wizard Electro Wizard
Minion Horde Wizard Rocket Bandit Electro Wizard
Wizard Rocket Firecracker Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Rocket Bandit Electro Wizard
Minion Horde Wizard Firecracker Electro Wizard
Firecracker Minion Horde Wizard Bandit Electro Wizard
Wizard Firecracker Bandit Electro Wizard
Electro Wizard
Wizard Firecracker Minion Horde Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Firecracker Wizard Rocket
Bandit Minion Horde Rocket Electro Wizard
Rocket Minion Horde Bandit Electro Wizard
Minion Horde Bandit
Firecracker Wizard Rocket Minion Horde Electro Wizard
Rocket Minion Horde Bandit Electro Wizard
Minion Horde
Minion Horde Rocket Electro Wizard Firecracker Bandit
Minion Horde
Minion Horde
Rocket Electro Wizard
Rocket Minion Horde Wizard Bandit
Wizard Firecracker Minion Horde
Electro Wizard Firecracker Minion Horde Rocket
Firecracker Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Rocket Bandit
Firecracker Bandit Electro Wizard
Rocket Minion Horde Bandit
Firecracker Rocket
Wizard Rocket Firecracker Minion Horde
Firecracker Wizard Minion Horde Rocket
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Rocket Minion Horde Electro Wizard
Firecracker Rocket Minion Horde Wizard Bandit Electro Wizard
Firecracker Wizard Rocket
Rocket Firecracker Bandit
Firecracker Minion Horde Rocket Bandit
Firecracker
Rocket Firecracker Minion Horde Wizard Bandit
Firecracker Minion Horde Wizard Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Firecracker Wizard Bandit Electro Wizard
Rocket Firecracker Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard Bandit Electro Wizard
Wizard Bandit
Rocket Firecracker Bandit
Firecracker Minion Horde Wizard Electro Wizard
Rocket Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Bandit
Rocket Firecracker Minion Horde Electro Wizard
Minion Horde
Rocket Firecracker Wizard
Minion Horde Electro Wizard Rocket Bandit
Rocket Firecracker Wizard Electro Wizard
Firecracker Minion Horde Wizard Rocket Electro Wizard
Firecracker Wizard
Rocket
Firecracker Minion Horde
Firecracker Minion Horde Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Bandit Electro Wizard

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