My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Tesla Witch
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Fireball Hog Rider Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider P.E.K.K.A
Tesla
Royal Giant
Firecracker Fireball Hog Rider Witch The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Firecracker Fireball The Log Royal Giant Witch
Witch
Royal Giant Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Royal Giant Fireball P.E.K.K.A

Defense Synergies 4 4

Firecracker
The Log Tesla P.E.K.K.A
Tesla
The Log Firecracker Fireball
Royal Giant
Fireball
The Log Tesla
Hog Rider
Witch
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Firecracker Tesla Witch The Log
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla
Tesla Firecracker Fireball Witch
Tesla Fireball P.E.K.K.A The Log
Tesla Witch P.E.K.K.A
Firecracker Tesla
Witch Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball Witch
Tesla P.E.K.K.A Fireball Witch The Log
Fireball Firecracker Tesla Witch P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Firecracker Fireball Witch P.E.K.K.A
Tesla Fireball Firecracker Witch The Log
Witch The Log Firecracker Tesla Fireball
P.E.K.K.A Tesla
Firecracker Tesla Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch P.E.K.K.A
Fireball Firecracker Tesla The Log
P.E.K.K.A Witch The Log
P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla Witch
Firecracker Fireball Tesla Witch
P.E.K.K.A Tesla Fireball Witch
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Fireball Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Fireball Witch
Firecracker Tesla Fireball Witch
Tesla Witch Firecracker Fireball P.E.K.K.A The Log
Firecracker Tesla Fireball Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log

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