My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Giant Skeleton Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Firecracker Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Witch Giant Skeleton
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Giant Skeleton Inferno Dragon
Fireball
Firecracker Witch Balloon Inferno Dragon
Poison
Firecracker Witch Balloon
Lightning
Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Inferno Dragon Golden Knight Witch Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Inferno Dragon Golden Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Inferno Dragon
Rocket
Witch
Giant Skeleton
Balloon
Firecracker Giant Skeleton The Log Golden Knight
Giant Skeleton
Firecracker Witch Balloon The Log
The Log
Balloon Giant Skeleton
Inferno Dragon
Firecracker
Golden Knight
Balloon

Defense Synergies 1 8

Firecracker
The Log Giant Skeleton Golden Knight
Rocket
The Log
Witch
Giant Skeleton The Log
Balloon
Giant Skeleton
Firecracker Witch The Log
The Log
Firecracker Rocket Witch Giant Skeleton Inferno Dragon Golden Knight
Inferno Dragon
The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Golden Knight
Inferno Dragon Firecracker Witch The Log
Rocket Witch Giant Skeleton Inferno Dragon
Witch Inferno Dragon Firecracker
Firecracker Rocket Giant Skeleton The Log
The Log Firecracker
Rocket Inferno Dragon Firecracker Witch
Rocket Giant Skeleton The Log Golden Knight
Witch Inferno Dragon
Firecracker Giant Skeleton
Witch Firecracker Giant Skeleton The Log
Inferno Dragon Firecracker Witch
Rocket Witch Giant Skeleton The Log
Rocket Firecracker Witch The Log Golden Knight
Inferno Dragon
Rocket The Log Inferno Dragon
Firecracker Witch
Firecracker Witch The Log Golden Knight
Witch The Log Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Firecracker Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Firecracker Rocket The Log Inferno Dragon
Giant Skeleton Rocket Witch The Log Golden Knight
Rocket Giant Skeleton The Log
Giant Skeleton Witch Inferno Dragon
Firecracker Rocket Witch
Rocket Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Firecracker Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Giant Skeleton Golden Knight
Rocket Giant Skeleton The Log
Rocket Giant Skeleton Witch Golden Knight
Firecracker Witch
Witch Firecracker Rocket Giant Skeleton The Log Inferno Dragon Golden Knight
Firecracker Witch Giant Skeleton The Log Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Giant Skeleton The Log Golden Knight
Firecracker The Log Golden Knight
Rocket Giant Skeleton The Log
Firecracker Rocket Giant Skeleton The Log
Rocket Firecracker The Log
Firecracker Rocket Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Rocket
Firecracker Rocket The Log Golden Knight
Firecracker Rocket
Rocket Firecracker The Log Golden Knight
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Witch The Log Golden Knight
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker Witch The Log Golden Knight
Rocket Giant Skeleton The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Witch
Witch Inferno Dragon
Firecracker The Log Witch Golden Knight
Witch The Log Golden Knight
Rocket Firecracker The Log Golden Knight
Firecracker Witch
Rocket Firecracker Witch
Rocket The Log
Rocket Firecracker
Giant Skeleton
Rocket Firecracker The Log
Rocket Witch
Rocket Firecracker Witch
The Log
Firecracker Rocket
The Log Firecracker
Rocket Giant Skeleton
Firecracker
Firecracker Rocket Witch Giant Skeleton The Log Golden Knight
Firecracker Rocket Witch
Firecracker Rocket Witch Giant Skeleton The Log Golden Knight

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