My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Guards
Giant Snowball
Bomber Bats Hog Rider Guards
Zap
Bomber Bats Firecracker Guards
Barbarian Barrel
Ice Spirit Bomber Firecracker Guards
The Log
Ice Spirit Bomber Firecracker Hog Rider Guards
Earthquake
Bomber Firecracker Hog Rider Guards
Arrows
Ice Spirit Bomber Bats Firecracker Guards
Royal Delivery
Ice Spirit Bomber Bats Firecracker Hog Rider Guards P.E.K.K.A
Fireball
Bomber Firecracker Hog Rider
Poison
Bomber Bats Firecracker Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Firecracker Guards Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bomber Bats Firecracker Guards
Bomber
Ice Spirit Bats Hog Rider P.E.K.K.A
Bats
Hog Rider Ice Spirit Bomber Firecracker P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats P.E.K.K.A
Fireball
Hog Rider
Hog Rider
Ice Spirit Bats Firecracker Fireball Bomber Guards
Guards
Ice Spirit Hog Rider
P.E.K.K.A
Ice Spirit Bomber Bats Firecracker

Defense Synergies 0 13

Ice Spirit
Bomber Bats Firecracker Fireball Guards P.E.K.K.A
Bomber
Ice Spirit Bats Guards P.E.K.K.A
Bats
Ice Spirit Bomber Firecracker P.E.K.K.A
Firecracker
Ice Spirit Bats Guards P.E.K.K.A
Fireball
Ice Spirit
Hog Rider
Guards
Ice Spirit Bomber Firecracker
P.E.K.K.A
Ice Spirit Bomber Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball
P.E.K.K.A Ice Spirit Bomber Bats Firecracker
P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats Firecracker Guards
Bomber Firecracker Fireball P.E.K.K.A
Fireball Bomber Bats Firecracker Guards
Bats Ice Spirit Firecracker Fireball
Fireball P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Bomber Firecracker
Bats Guards Bomber Firecracker Fireball
Bats Firecracker Fireball
P.E.K.K.A Ice Spirit Bomber Bats Fireball Guards
Bomber Fireball Ice Spirit Bats Firecracker Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit Fireball P.E.K.K.A
Bomber Bats Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Bomber Bats Firecracker Guards
Ice Spirit Bomber Bats Firecracker Fireball Guards
P.E.K.K.A
Bomber Bats Firecracker Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Bomber Firecracker
Guards P.E.K.K.A Ice Spirit Bats
Guards P.E.K.K.A Bats Fireball
P.E.K.K.A Guards
Firecracker Fireball Ice Spirit Bats
Guards P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Firecracker Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Fireball Guards
Bomber Firecracker Fireball
Guards Ice Spirit Bomber Bats Firecracker Fireball P.E.K.K.A
Bats Bomber Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball
Fireball
Firecracker Fireball Guards
Bomber Fireball Firecracker
Firecracker Fireball Ice Spirit Bats
Bomber Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker
Bats Fireball Guards
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Bats
Bomber Firecracker Fireball
Bomber Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Ice Spirit Bomber Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Ice Spirit Bats Firecracker Fireball Guards
Fireball
Bomber Fireball
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Ice Spirit Bats Fireball Guards
Fireball Firecracker
Fireball
Fireball Firecracker
Bomber Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Fireball Guards
Firecracker Bats Fireball
Firecracker Fireball

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