My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Baby Dragon Witch
Zap
Firecracker Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Firecracker Wizard Wall Breakers Goblin Barrel Witch
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Wall Breakers Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Wall Breakers Goblin Barrel Baby Dragon Witch
Fireball
Firecracker Wizard Wall Breakers Goblin Barrel Baby Dragon Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Goblin Barrel Mini P.E.K.K.A Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Wall Breakers Goblin Barrel Baby Dragon
Mini P.E.K.K.A
Firecracker Wizard Baby Dragon The Log
Wizard
Mini P.E.K.K.A
Wall Breakers
Firecracker Baby Dragon The Log
Goblin Barrel
Firecracker Baby Dragon
Baby Dragon
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel Witch
Witch
Baby Dragon
The Log
Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 9

Firecracker
The Log Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
The Log Firecracker Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A The Log
Wall Breakers
Goblin Barrel
Baby Dragon
Firecracker Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Baby Dragon The Log
The Log
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon The Log
Mini P.E.K.K.A Firecracker Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Baby Dragon The Log
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A
Witch Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Witch The Log
Wizard Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Firecracker Mini P.E.K.K.A Witch
Firecracker Wizard Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Firecracker
Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Wizard Baby Dragon The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Firecracker Wizard Baby Dragon Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Witch The Log
Witch
Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Wizard Witch
Wizard Firecracker Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Baby Dragon The Log
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Wizard Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard The Log
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch The Log
Firecracker Wizard Baby Dragon The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Firecracker The Log Wizard Baby Dragon Witch
Witch
Firecracker The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Firecracker
Firecracker Wizard The Log
Witch
Firecracker Wizard Baby Dragon Witch
The Log
Firecracker Mini P.E.K.K.A Wizard Baby Dragon
The Log Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log

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