My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Baby Dragon
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Musketeer Goblin Barrel Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Skeleton Army Baby Dragon
Fireball
Firecracker Musketeer Goblin Barrel Skeleton Army Baby Dragon
Poison
Firecracker Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Baby Dragon The Log Mega Knight
Musketeer
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Goblin Barrel
Firecracker Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Mega Knight
The Log
Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Baby Dragon The Log

Defense Synergies 3 15

Firecracker
The Log Mini P.E.K.K.A Musketeer Skeleton Army Baby Dragon Mega Knight
Mini P.E.K.K.A
The Log Firecracker Musketeer Skeleton Army Baby Dragon
Musketeer
The Log Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A Musketeer The Log
Baby Dragon
Firecracker Mini P.E.K.K.A Musketeer The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Baby Dragon Mega Knight
Mega Knight
Firecracker Musketeer Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Firecracker Musketeer The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Musketeer
Mini P.E.K.K.A Skeleton Army Firecracker Musketeer Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Musketeer Baby Dragon Mega Knight
Musketeer Firecracker Baby Dragon
Musketeer Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Skeleton Army Firecracker Musketeer Baby Dragon The Log Mega Knight
Musketeer Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Musketeer The Log
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Musketeer Skeleton Army
Mega Knight Firecracker Musketeer Skeleton Army Baby Dragon The Log
Baby Dragon The Log Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Musketeer The Log
Mini P.E.K.K.A Musketeer Skeleton Army Mega Knight
Firecracker Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Musketeer Skeleton Army
Mega Knight Mini P.E.K.K.A Musketeer
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Musketeer Skeleton Army Baby Dragon Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Baby Dragon The Log
Mega Knight Firecracker Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Baby Dragon The Log
Firecracker Musketeer The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log
Musketeer Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Firecracker The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log Mega Knight
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Mini P.E.K.K.A
Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Musketeer Skeleton Army
Firecracker Musketeer Baby Dragon
The Log
Firecracker Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
The Log Firecracker Musketeer Baby Dragon
Firecracker Musketeer Mega Knight
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer
Firecracker Musketeer Baby Dragon The Log Mega Knight

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