My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Skeleton Army Little Prince
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Little Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Little Prince
Fireball
Firecracker Hog Rider Skeleton Army Little Prince
Poison
Firecracker Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Void Little Prince Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Void

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider The Log Mega Knight Little Prince
Hog Rider
Firecracker The Log Mini P.E.K.K.A Void Mega Knight Little Prince
Skeleton Army
Void
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider The Log
Little Prince
Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 7

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Firecracker Skeleton Army
Hog Rider
Skeleton Army
Firecracker Mini P.E.K.K.A The Log
Void
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight Little Prince
Mega Knight
Firecracker The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Mini P.E.K.K.A Skeleton Army Firecracker The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Void
Mini P.E.K.K.A Skeleton Army Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Firecracker Void Little Prince
Void The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Skeleton Army Firecracker The Log Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Mega Knight Firecracker Skeleton Army The Log Little Prince
The Log Firecracker Mega Knight Little Prince
Mini P.E.K.K.A
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Void
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker
Mini P.E.K.K.A Skeleton Army Void
Mini P.E.K.K.A Mega Knight Skeleton Army
Void Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Void The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A The Log Little Prince
Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Mini P.E.K.K.A Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight Little Prince
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight Little Prince
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Firecracker Little Prince
Firecracker Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Void
Firecracker
The Log
Void Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight Little Prince

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