My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Firecracker Fisherman Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Baby Dragon Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Witch
The Log
Bomber Firecracker Hog Rider Witch
Earthquake
Bomber Firecracker Hog Rider Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Valkyrie Hog Rider Wizard Baby Dragon Witch
Fireball
Bomber Firecracker Hog Rider Wizard Baby Dragon Witch
Poison
Bomber Firecracker Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Valkyrie Hog Rider Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Firecracker Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon
Firecracker
Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Bomber Firecracker Wizard Baby Dragon Witch
Hog Rider
Firecracker Valkyrie The Log Bomber Wizard Baby Dragon Witch
Wizard
Valkyrie Hog Rider
Baby Dragon
Bomber Firecracker Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider

Defense Synergies 2 11

Bomber
Valkyrie The Log
Firecracker
Valkyrie The Log Baby Dragon
Valkyrie
Firecracker Bomber Wizard Baby Dragon Witch The Log
Hog Rider
Wizard
Valkyrie The Log
Baby Dragon
Firecracker Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Firecracker Bomber Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard Baby Dragon The Log
Bomber Firecracker Valkyrie Witch The Log
Witch Bomber Valkyrie
Witch Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie The Log
The Log Bomber Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch
Bomber Firecracker Valkyrie
Valkyrie Witch Bomber Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Bomber Valkyrie Wizard Witch The Log
Bomber Valkyrie Wizard Firecracker Baby Dragon Witch The Log
The Log
Wizard Bomber Firecracker Valkyrie Witch
Bomber Firecracker Valkyrie Wizard Baby Dragon Witch The Log
Valkyrie Wizard Baby Dragon Witch The Log Bomber Firecracker
Bomber Valkyrie Wizard Firecracker Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Firecracker Valkyrie Wizard Baby Dragon The Log
Valkyrie Witch The Log
Valkyrie The Log
Valkyrie Witch
Firecracker Wizard Baby Dragon Witch
Valkyrie Witch
Valkyrie
Firecracker Valkyrie Baby Dragon Witch The Log
Witch
Valkyrie Witch
Valkyrie The Log
Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Baby Dragon Witch
Witch Bomber Firecracker Valkyrie Baby Dragon The Log
Valkyrie Bomber Firecracker Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Valkyrie The Log
Bomber Wizard Firecracker Valkyrie Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Bomber Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard
Firecracker Valkyrie Wizard The Log
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Bomber Firecracker Wizard Baby Dragon Witch The Log
Firecracker Wizard Baby Dragon The Log
Bomber
Bomber Firecracker Wizard Baby Dragon The Log
Bomber Firecracker Valkyrie Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Firecracker The Log Bomber Valkyrie Wizard Baby Dragon Witch
Witch
Firecracker The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Bomber Wizard The Log
Firecracker
Firecracker Wizard The Log
Witch
Firecracker Wizard Baby Dragon Witch
The Log
Firecracker Valkyrie Wizard Baby Dragon
The Log Bomber Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log

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