My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer Flying Machine Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Musketeer Flying Machine Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Musketeer Executioner Magic Archer
The Log
Firecracker Musketeer
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Musketeer Flying Machine Executioner Magic Archer
Fireball
Firecracker Musketeer Flying Machine Executioner Magic Archer
Poison
Firecracker Musketeer Flying Machine Executioner Magic Archer
Lightning
Ice Golem Musketeer Executioner Magic Archer
Rocket
Musketeer Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Tornado Musketeer Flying Machine Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Firecracker Tornado Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Flying Machine Tornado Mega Knight
Ice Golem
Musketeer Firecracker Flying Machine Executioner Magic Archer
Musketeer
Ice Golem Mega Knight
Flying Machine
Firecracker Ice Golem Mega Knight
Tornado
Executioner Magic Archer Firecracker Mega Knight
Executioner
Tornado Ice Golem Mega Knight
Magic Archer
Tornado Ice Golem Mega Knight
Mega Knight
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer

Defense Synergies 4 16

Firecracker
Ice Golem Musketeer Flying Machine Tornado Mega Knight
Ice Golem
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer Mega Knight
Musketeer
Ice Golem Firecracker Flying Machine Tornado Mega Knight
Flying Machine
Firecracker Ice Golem Musketeer Mega Knight
Tornado
Executioner Magic Archer Firecracker Ice Golem Musketeer Mega Knight
Executioner
Tornado Ice Golem Mega Knight
Magic Archer
Tornado Ice Golem Mega Knight
Mega Knight
Firecracker Ice Golem Musketeer Flying Machine Tornado Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer Flying Machine Executioner Magic Archer
Firecracker Musketeer Flying Machine Executioner Mega Knight
Tornado Mega Knight Musketeer Executioner
Firecracker Musketeer Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Musketeer Flying Machine Executioner Magic Archer Mega Knight
Musketeer Tornado Firecracker Flying Machine Executioner Magic Archer
Ice Golem Musketeer Flying Machine Magic Archer Mega Knight
Musketeer Tornado
Tornado Firecracker Ice Golem Musketeer Mega Knight
Executioner Firecracker Ice Golem Musketeer Flying Machine Tornado Magic Archer Mega Knight
Musketeer Executioner Firecracker Flying Machine Tornado Magic Archer
Mega Knight Musketeer Flying Machine
Executioner Mega Knight Firecracker Tornado Magic Archer
Mega Knight
Tornado Mega Knight
Mega Knight Firecracker Musketeer Tornado Executioner
Mega Knight Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Tornado Executioner Firecracker Ice Golem Musketeer Flying Machine Magic Archer Mega Knight
Musketeer Tornado
Mega Knight Firecracker Musketeer Flying Machine Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Firecracker Ice Golem Musketeer Flying Machine Executioner Magic Archer Mega Knight
Mega Knight Ice Golem Musketeer
Mega Knight Ice Golem Musketeer Tornado
Musketeer Executioner Mega Knight
Firecracker Executioner Ice Golem Musketeer Flying Machine Tornado Magic Archer
Ice Golem Musketeer Flying Machine
Mega Knight
Mega Knight Firecracker Ice Golem Flying Machine Tornado Magic Archer
Musketeer
Mega Knight Musketeer Flying Machine
Mega Knight Tornado
Mega Knight Ice Golem Executioner
Firecracker Musketeer Flying Machine Executioner Magic Archer Mega Knight
Firecracker Ice Golem Musketeer Flying Machine Tornado Executioner Magic Archer
Executioner Mega Knight Firecracker Ice Golem Musketeer Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem Musketeer Flying Machine
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Flying Machine Magic Archer
Firecracker Ice Golem Musketeer Flying Machine
Executioner Firecracker Magic Archer Mega Knight
Firecracker Executioner Ice Golem Musketeer Flying Machine Tornado Magic Archer
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Firecracker Ice Golem Flying Machine Tornado Executioner Magic Archer
Firecracker Flying Machine Tornado
Musketeer Tornado
Firecracker Musketeer Flying Machine Tornado Magic Archer
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Flying Machine Firecracker Ice Golem Musketeer Executioner Magic Archer
Firecracker Musketeer Flying Machine Magic Archer
Firecracker Ice Golem Musketeer Flying Machine Magic Archer
Firecracker Musketeer Flying Machine Executioner Magic Archer
Magic Archer Firecracker Musketeer Flying Machine Executioner Mega Knight
Tornado
Firecracker Musketeer Flying Machine Executioner Magic Archer Mega Knight
Firecracker Flying Machine Tornado Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Tornado
Musketeer Tornado
Musketeer Flying Machine
Firecracker Ice Golem Tornado Executioner Magic Archer Mega Knight
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Musketeer Flying Machine Tornado Magic Archer Mega Knight
Firecracker Musketeer Tornado Magic Archer
Firecracker Ice Golem Musketeer Flying Machine Tornado Executioner Magic Archer
Firecracker Musketeer Flying Machine
Musketeer Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Musketeer Flying Machine Magic Archer
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Firecracker Musketeer Flying Machine Executioner Magic Archer Mega Knight
Firecracker Ice Golem Musketeer Flying Machine Executioner Magic Archer
Tornado
Firecracker Musketeer Flying Machine Executioner Mega Knight
Firecracker Musketeer Flying Machine Tornado Magic Archer
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer
Firecracker Musketeer Flying Machine Tornado Executioner Magic Archer Mega Knight

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