My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Bowler Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Night Witch
Giant Snowball
Minion Horde Musketeer Night Witch
Zap
Firecracker Minion Horde Night Witch
Barbarian Barrel
Firecracker Musketeer Night Witch
The Log
Firecracker Musketeer
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Night Witch
Royal Delivery
Firecracker Minion Horde Musketeer Bowler Night Witch
Fireball
Firecracker Minion Horde Musketeer Bowler Night Witch
Poison
Firecracker Minion Horde Musketeer Night Witch
Lightning
Musketeer Bowler Night Witch
Rocket
Minion Horde Musketeer Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Fireball Musketeer Night Witch Minion Horde Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Fireball Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Bowler
Minion Horde
Fireball
Tornado
Musketeer
Bowler
Tornado
Fireball Electro Giant Firecracker Bowler Night Witch
Bowler
Firecracker Musketeer Tornado Night Witch
Electro Giant
Tornado
Night Witch
Tornado Bowler

Defense Synergies 2 8

Firecracker
Musketeer Tornado Night Witch
Minion Horde
Tornado
Fireball
Tornado Musketeer
Musketeer
Firecracker Fireball Tornado Bowler
Tornado
Fireball Bowler Firecracker Minion Horde Musketeer Electro Giant
Bowler
Tornado Musketeer
Electro Giant
Tornado
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Minion Horde Fireball Musketeer
Minion Horde Firecracker Musketeer Night Witch
Minion Horde Tornado Bowler Musketeer Night Witch
Minion Horde Night Witch Firecracker Musketeer Bowler
Firecracker Fireball Tornado Bowler
Fireball Tornado Bowler Firecracker Musketeer Night Witch
Minion Horde Musketeer Tornado Firecracker Fireball Night Witch
Bowler Fireball Musketeer Electro Giant
Minion Horde Musketeer Tornado Night Witch
Tornado Firecracker Minion Horde Musketeer Bowler Night Witch
Minion Horde Firecracker Fireball Musketeer Tornado Bowler Electro Giant Night Witch
Minion Horde Musketeer Firecracker Fireball Tornado Night Witch
Minion Horde Bowler Night Witch Fireball Musketeer
Fireball Bowler Firecracker Minion Horde Tornado Night Witch
Minion Horde
Minion Horde Tornado Fireball Bowler Electro Giant
Minion Horde Firecracker Fireball Musketeer Tornado Bowler Night Witch
Fireball Firecracker Minion Horde Musketeer Tornado Bowler Night Witch
Tornado Firecracker Fireball Musketeer Bowler
Musketeer Tornado
Bowler Firecracker Minion Horde Fireball Musketeer Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Electro Giant
Fireball Firecracker Musketeer Bowler
Minion Horde Musketeer Bowler
Bowler Minion Horde Fireball Musketeer Tornado Night Witch
Minion Horde Musketeer Bowler Night Witch
Firecracker Fireball Electro Giant Minion Horde Musketeer Tornado
Minion Horde Fireball Musketeer Bowler Night Witch
Minion Horde
Minion Horde Firecracker Fireball Tornado
Minion Horde Musketeer
Minion Horde Musketeer Bowler
Fireball Tornado Bowler Electro Giant
Bowler Minion Horde Fireball Night Witch
Firecracker Minion Horde Fireball Musketeer Bowler Electro Giant
Electro Giant Firecracker Minion Horde Fireball Musketeer Tornado Bowler Night Witch
Bowler Firecracker Minion Horde Fireball Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Musketeer
Firecracker Fireball Musketeer Tornado Bowler
Minion Horde Fireball
Firecracker Fireball Musketeer
Fireball Firecracker Minion Horde Bowler
Firecracker Fireball Electro Giant Minion Horde Musketeer Tornado
Firecracker Minion Horde Musketeer Tornado Bowler
Fireball Firecracker Tornado Bowler
Fireball Firecracker Tornado
Minion Horde Fireball Musketeer Tornado Bowler Night Witch
Firecracker Minion Horde Fireball Musketeer Tornado Bowler
Fireball Firecracker Musketeer Tornado
Firecracker Fireball Musketeer Bowler
Firecracker Minion Horde Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Minion Horde Fireball Musketeer Bowler
Firecracker Minion Horde Fireball Musketeer Bowler
Fireball Tornado
Minion Horde Night Witch
Firecracker Fireball Musketeer Bowler
Firecracker Fireball Tornado Bowler Electro Giant
Minion Horde Fireball Musketeer Bowler Night Witch
Fireball Tornado
Musketeer Tornado Bowler
Minion Horde Fireball Musketeer
Firecracker Tornado Electro Giant Fireball Bowler
Minion Horde
Firecracker Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado Bowler
Fireball Firecracker Musketeer Tornado
Firecracker Minion Horde Fireball Musketeer Tornado Electro Giant Night Witch
Firecracker Minion Horde Fireball Musketeer Electro Giant
Minion Horde Fireball Bowler Night Witch
Minion Horde Fireball Musketeer Night Witch
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball Bowler
Minion Horde Fireball Musketeer Night Witch
Fireball Firecracker Musketeer Tornado
Fireball
Fireball Firecracker Minion Horde Musketeer Bowler
Firecracker Fireball Musketeer Bowler
Fireball Tornado Electro Giant
Firecracker Minion Horde Musketeer
Electro Giant Firecracker Minion Horde Fireball Musketeer Tornado Bowler
Firecracker Fireball Musketeer Tornado
Firecracker Fireball Musketeer Tornado Bowler Electro Giant

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