My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit
The Log
Firecracker Hog Rider Witch Bandit
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Witch Bandit
Fireball
Firecracker Hog Rider Witch Bandit
Poison
Bats Firecracker Witch
Lightning
Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Bandit Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Rage Bandit
Arrows
Hog Rider Bandit Mega Knight
Firecracker
Hog Rider Bats Bandit Mega Knight
Hog Rider
Bats Arrows Firecracker Rage Witch Bandit Mega Knight
Rage
Hog Rider Witch Bats
Witch
Rage Hog Rider Bandit Mega Knight
Bandit
Bats Arrows Firecracker Hog Rider Witch Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Witch Bandit

Defense Synergies 1 9

Bats
Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Bats Bandit Mega Knight
Hog Rider
Rage
Witch
Bandit Mega Knight
Bandit
Bats Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows Bats Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Witch Bandit Mega Knight
Witch Mega Knight Bats Bandit
Witch Bats Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Bandit Mega Knight
Bats Arrows Firecracker Witch
Arrows Bandit Mega Knight
Witch
Firecracker Bandit Mega Knight
Bats Witch Arrows Firecracker Bandit Mega Knight
Arrows Bats Firecracker Witch
Mega Knight Bats Witch Bandit
Mega Knight Bats Arrows Firecracker Witch
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Firecracker Witch
Arrows Mega Knight Bats Firecracker Witch Bandit
Arrows Witch Bats Firecracker Bandit Mega Knight
Mega Knight Bats Arrows Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Bandit Arrows Firecracker Mega Knight
Bandit Mega Knight Bats Witch
Mega Knight Bats Bandit
Witch Bandit Mega Knight
Arrows Firecracker Bats Witch
Bats Witch Bandit
Mega Knight
Mega Knight Bats Firecracker Witch Bandit
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Witch Bandit
Firecracker Witch Mega Knight
Witch Bats Firecracker
Bats Arrows Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker Bandit
Bats
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Bandit
Arrows Witch Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch Bandit
Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Bandit Mega Knight

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