My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Bandit Ram Rider
Fireball
Wizard Skeleton Army Bandit Ram Rider
Poison
Wizard Skeleton Army
Lightning
Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Bandit Fireball Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log Ram Rider
Wizard
P.E.K.K.A Bandit Ram Rider
Mirror
Fireball The Log Skeleton Army Ram Rider
Skeleton Army
Mirror
P.E.K.K.A
Wizard The Log Ram Rider
The Log
Mirror Fireball P.E.K.K.A Bandit Ram Rider
Bandit
Wizard The Log Ram Rider
Ram Rider
Fireball Wizard Mirror P.E.K.K.A The Log Bandit

Defense Synergies 4 12

Fireball
Mirror The Log Bandit Ram Rider
Wizard
Skeleton Army P.E.K.K.A The Log Bandit
Mirror
Fireball Skeleton Army The Log
Skeleton Army
Mirror Wizard The Log Bandit
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Wizard Mirror Skeleton Army Bandit Ram Rider
Bandit
Fireball Wizard Skeleton Army The Log Ram Rider
Ram Rider
Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Ram Rider
Skeleton Army P.E.K.K.A The Log Bandit Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Bandit
Skeleton Army P.E.K.K.A Bandit Ram Rider
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Bandit
Ram Rider Fireball Wizard
Fireball P.E.K.K.A The Log Bandit Ram Rider
P.E.K.K.A Skeleton Army
Skeleton Army Bandit
Skeleton Army Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard Ram Rider
Skeleton Army P.E.K.K.A Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Bandit Ram Rider
Skeleton Army Fireball P.E.K.K.A The Log Bandit Ram Rider
Wizard Fireball Skeleton Army P.E.K.K.A
Fireball Wizard Skeleton Army The Log Bandit Ram Rider
Wizard The Log Fireball Bandit Ram Rider
P.E.K.K.A Ram Rider
Wizard Skeleton Army Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Bandit
Fireball Bandit Wizard The Log
Skeleton Army P.E.K.K.A Bandit The Log Ram Rider
Skeleton Army P.E.K.K.A Fireball The Log Bandit Ram Rider
P.E.K.K.A Skeleton Army Bandit Ram Rider
Fireball Wizard Ram Rider
Skeleton Army P.E.K.K.A Fireball Bandit Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army The Log Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Fireball Wizard Bandit Ram Rider
Wizard Fireball Skeleton Army
Skeleton Army Fireball P.E.K.K.A The Log
Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Bandit Ram Rider
Fireball
Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit Ram Rider
Fireball Wizard The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Skeleton Army Bandit
Fireball Wizard Ram Rider
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Bandit

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