My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Baby Dragon Miner Princess
Zap
Bats Princess
Barbarian Barrel
Princess Ice Wizard Electro Wizard
The Log
Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Baby Dragon Miner Princess Ice Wizard Electro Wizard
Fireball
Baby Dragon Princess Ice Wizard Electro Wizard
Poison
Bats Princess Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Miner Princess Ice Wizard Fireball Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tornado Miner Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Baby Dragon
Fireball
Tornado Baby Dragon Miner Princess Electro Wizard
Tornado
Fireball Baby Dragon Princess Ice Wizard
Baby Dragon
Tornado Bats Fireball Miner Ice Wizard Electro Wizard
Miner
Bats Fireball Baby Dragon Electro Wizard
Princess
Fireball Tornado
Ice Wizard
Tornado Baby Dragon
Electro Wizard
Fireball Baby Dragon Miner

Defense Synergies 3 11

Bats
Baby Dragon Ice Wizard Electro Wizard
Fireball
Tornado Miner Princess Ice Wizard Electro Wizard
Tornado
Fireball Ice Wizard Baby Dragon Princess Electro Wizard
Baby Dragon
Ice Wizard Bats Tornado
Miner
Fireball
Princess
Fireball Tornado Ice Wizard
Ice Wizard
Tornado Baby Dragon Bats Fireball Princess
Electro Wizard
Bats Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
Bats Ice Wizard Electro Wizard
Tornado Bats Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard
Fireball Tornado Princess
Fireball Tornado Bats Baby Dragon Ice Wizard Electro Wizard
Bats Tornado Electro Wizard Fireball Baby Dragon Princess Ice Wizard
Fireball Baby Dragon Electro Wizard
Tornado Princess Ice Wizard
Tornado Miner Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Fireball Tornado Baby Dragon Princess
Bats Fireball Tornado Baby Dragon Princess Ice Wizard Electro Wizard
Bats Fireball Ice Wizard Electro Wizard
Fireball Bats Tornado Baby Dragon Princess Electro Wizard
Electro Wizard
Tornado Fireball Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Bats Tornado Baby Dragon Ice Wizard Electro Wizard
Tornado Baby Dragon Bats Fireball Princess Ice Wizard Electro Wizard
Tornado Electro Wizard
Bats Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon Miner
Bats Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Bats Tornado Baby Dragon Princess Ice Wizard Electro Wizard
Bats Fireball Ice Wizard Electro Wizard
Electro Wizard Bats Fireball Tornado Baby Dragon
Bats
Fireball Tornado Electro Wizard
Fireball
Fireball Baby Dragon Princess
Electro Wizard Bats Fireball Tornado Baby Dragon
Bats Fireball Baby Dragon Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Tornado Baby Dragon Miner Princess Ice Wizard Electro Wizard
Fireball Baby Dragon Miner
Fireball
Fireball Baby Dragon
Fireball Bats Tornado Baby Dragon Princess Ice Wizard
Tornado Baby Dragon Princess
Fireball Tornado Baby Dragon Princess Ice Wizard
Fireball Miner Tornado
Bats Fireball Tornado Electro Wizard
Miner Fireball Tornado Princess Electro Wizard
Fireball Tornado Baby Dragon Princess
Fireball Baby Dragon Miner Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Tornado
Bats
Fireball Baby Dragon Princess Electro Wizard
Fireball Tornado Baby Dragon Miner Princess
Fireball Baby Dragon
Fireball Tornado Princess
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Princess Ice Wizard
Fireball Miner Tornado Baby Dragon Princess Ice Wizard Electro Wizard
Fireball Tornado Baby Dragon Miner Princess
Fireball Miner Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon Princess Ice Wizard Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball Miner
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Bats Fireball Princess
Fireball Tornado Baby Dragon Princess Ice Wizard Electro Wizard
Fireball
Fireball Miner Baby Dragon Princess Electro Wizard
Fireball Baby Dragon Princess
Fireball Tornado
Bats Fireball Tornado Baby Dragon Princess Electro Wizard
Bats Fireball Tornado Princess Electro Wizard
Fireball Tornado Baby Dragon Miner Princess Electro Wizard

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