My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Three Musketeers
Zap
Mortar Battle Ram Three Musketeers
Barbarian Barrel
Mortar Valkyrie Battle Ram Wizard Three Musketeers
The Log
Battle Ram Three Musketeers
Earthquake
Mortar
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard Three Musketeers
Fireball
Mortar Battle Ram Wizard Three Musketeers
Poison
Mortar Wizard Three Musketeers
Lightning
Mortar Valkyrie Battle Ram Wizard Three Musketeers
Rocket
Mortar Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Mortar Fireball Valkyrie Battle Ram Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Mortar Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Tornado The Log
Fireball
Tornado Mortar Battle Ram The Log
Valkyrie
Battle Ram Wizard Three Musketeers Tornado
Battle Ram
The Log Fireball Valkyrie Three Musketeers Tornado
Wizard
Tornado Valkyrie
Three Musketeers
Valkyrie Battle Ram Tornado The Log
Tornado
Fireball Wizard Mortar Valkyrie Battle Ram Three Musketeers The Log
The Log
Battle Ram Mortar Fireball Three Musketeers Tornado

Defense Synergies 3 13

Mortar
Fireball Valkyrie Wizard Tornado The Log
Fireball
Tornado The Log Mortar Valkyrie
Valkyrie
Mortar Fireball Wizard Tornado The Log
Battle Ram
Wizard
Tornado Mortar Valkyrie The Log
Three Musketeers
Tornado The Log
Tornado
Fireball Wizard Mortar Valkyrie Three Musketeers The Log
The Log
Fireball Mortar Valkyrie Wizard Three Musketeers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie Wizard The Log
Mortar Valkyrie Three Musketeers The Log
Mortar Three Musketeers Tornado Valkyrie
Three Musketeers Mortar Valkyrie
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie
Three Musketeers Tornado Mortar Fireball Wizard
Fireball Valkyrie The Log
Three Musketeers Mortar Tornado
Tornado Valkyrie
Valkyrie Fireball Wizard Tornado The Log
Three Musketeers Fireball Wizard Tornado
Mortar Fireball Valkyrie Wizard Three Musketeers The Log
Fireball Valkyrie Wizard Three Musketeers Mortar Tornado The Log
Mortar Three Musketeers
Tornado Mortar Fireball Three Musketeers The Log
Wizard Three Musketeers Mortar Fireball Valkyrie Tornado
Mortar Fireball Valkyrie Wizard Three Musketeers Tornado The Log
Mortar Valkyrie Wizard Tornado The Log Fireball
Mortar Three Musketeers Tornado
Valkyrie Wizard Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Mortar Valkyrie Wizard The Log
Valkyrie The Log
Valkyrie Fireball Tornado The Log
Valkyrie Three Musketeers
Fireball Wizard Three Musketeers Tornado
Fireball Valkyrie
Valkyrie
Mortar Fireball Valkyrie Tornado The Log
Three Musketeers
Valkyrie
Fireball Valkyrie Tornado The Log
Fireball Valkyrie Wizard Three Musketeers
Wizard Fireball Valkyrie Three Musketeers
Mortar Fireball Valkyrie Three Musketeers Tornado The Log
Valkyrie Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie The Log
Mortar Fireball Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Mortar Valkyrie The Log
Fireball Wizard Tornado
Mortar Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Mortar Wizard Tornado
Fireball Three Musketeers Tornado
Mortar Fireball Valkyrie Wizard Tornado The Log
Fireball Wizard Tornado
Mortar Fireball Three Musketeers The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Wizard Three Musketeers The Log
Mortar Fireball Wizard Three Musketeers The Log
Mortar Fireball Three Musketeers Tornado
Mortar Fireball Wizard Three Musketeers The Log
Mortar Fireball Valkyrie Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Mortar Fireball The Log
Tornado The Log Mortar Fireball Valkyrie Wizard
Mortar Fireball The Log Wizard Tornado
Fireball Mortar Wizard Tornado The Log
Fireball Mortar Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball
Mortar Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Three Musketeers Tornado
The Log Fireball
Fireball Valkyrie Wizard Three Musketeers
The Log Mortar Fireball Wizard
Fireball Tornado
Three Musketeers
Fireball Tornado The Log
Fireball Tornado
Mortar Fireball Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: