My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Witch
Zap
Goblin Gang Battle Ram Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Battle Ram Wizard Goblin Barrel Witch
The Log
Goblin Gang Battle Ram Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Battle Ram Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Goblin Gang Battle Ram Wizard Goblin Barrel Witch
Poison
Goblin Gang Wizard Witch
Lightning
Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Battle Ram Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log
Battle Ram
The Log Goblin Gang Fireball Goblin Barrel Witch P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Goblin Gang Battle Ram P.E.K.K.A
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Goblin Gang Battle Ram Wizard Goblin Barrel Witch The Log
The Log
Battle Ram Fireball P.E.K.K.A

Defense Synergies 2 5

Goblin Gang
P.E.K.K.A The Log
Fireball
The Log
Battle Ram
Wizard
P.E.K.K.A The Log
Goblin Barrel
Witch
The Log
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
P.E.K.K.A Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log
Goblin Gang Fireball Wizard Witch
Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Witch Fireball Wizard The Log
Goblin Gang Fireball Wizard Witch
P.E.K.K.A Goblin Gang Fireball Wizard Witch The Log
Fireball Wizard Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Wizard Goblin Gang Fireball Witch P.E.K.K.A
Fireball Goblin Gang Wizard Witch The Log
Wizard Witch The Log Fireball
P.E.K.K.A
Goblin Gang Wizard Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch P.E.K.K.A
Fireball Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Witch The Log
Goblin Gang P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Witch
Fireball Wizard Goblin Gang Witch
Goblin Gang P.E.K.K.A Fireball Witch
P.E.K.K.A
P.E.K.K.A Fireball Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Fireball P.E.K.K.A The Log
Fireball Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Goblin Gang Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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