My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Goblin Hut Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Musketeer Furnace Goblin Hut Wizard
The Log
Musketeer Furnace Goblin Hut
Earthquake
Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Musketeer Goblin Hut Wizard
Fireball
Musketeer Furnace Goblin Hut Wizard
Poison
Musketeer Furnace Goblin Hut Wizard
Lightning
Musketeer Furnace Goblin Hut Wizard
Rocket
Musketeer Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Furnace Golden Knight Goblin Hut Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Furnace

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Mega Knight Golden Knight
Musketeer
Goblin Hut The Log Mega Knight
Furnace
Goblin Hut Golden Knight
Goblin Hut
Musketeer Furnace The Log Mega Knight Golden Knight
Wizard
Mega Knight
The Log
Fireball Musketeer Goblin Hut Mega Knight
Mega Knight
Fireball Musketeer Goblin Hut Wizard The Log
Golden Knight
Fireball Furnace Goblin Hut

Defense Synergies 2 15

Fireball
The Log Musketeer Goblin Hut Mega Knight Golden Knight
Musketeer
The Log Fireball Furnace Goblin Hut Mega Knight Golden Knight
Furnace
Musketeer Goblin Hut
Goblin Hut
Fireball Musketeer Furnace Wizard
Wizard
Goblin Hut The Log Mega Knight Golden Knight
The Log
Fireball Musketeer Wizard Mega Knight Golden Knight
Mega Knight
Fireball Musketeer Wizard The Log
Golden Knight
Fireball Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut Wizard The Log Golden Knight
Musketeer Furnace Goblin Hut The Log Mega Knight
Furnace Goblin Hut Mega Knight Musketeer
Goblin Hut Musketeer Furnace Mega Knight
Fireball The Log Mega Knight
Fireball The Log Musketeer Furnace Mega Knight
Musketeer Furnace Fireball Goblin Hut Wizard
Fireball Musketeer The Log Mega Knight Golden Knight
Musketeer Furnace Goblin Hut
Musketeer Mega Knight
Fireball Musketeer Furnace Goblin Hut Wizard The Log Mega Knight
Musketeer Fireball Furnace Goblin Hut Wizard
Furnace Goblin Hut Mega Knight Fireball Musketeer Wizard The Log
Fireball Wizard Mega Knight Furnace Goblin Hut The Log Golden Knight
Furnace Goblin Hut Mega Knight
Fireball Furnace Goblin Hut The Log Mega Knight
Wizard Mega Knight Fireball Musketeer Furnace Goblin Hut
Fireball Mega Knight Musketeer Furnace Goblin Hut Wizard The Log Golden Knight
Furnace Wizard The Log Fireball Musketeer Goblin Hut Mega Knight
Musketeer Goblin Hut
Wizard Mega Knight Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Goblin Hut
Fireball Musketeer Wizard The Log Mega Knight
Mega Knight Musketeer Furnace Goblin Hut The Log Golden Knight
Mega Knight Fireball Musketeer The Log
Musketeer Goblin Hut Mega Knight
Fireball Furnace Wizard Musketeer Goblin Hut
Fireball Musketeer Furnace Goblin Hut
Mega Knight
Mega Knight Fireball Goblin Hut The Log
Musketeer Goblin Hut
Mega Knight Musketeer Goblin Hut Golden Knight
Mega Knight Fireball The Log
Mega Knight Fireball Wizard Golden Knight
Wizard Fireball Musketeer Furnace Mega Knight
Goblin Hut Fireball Musketeer Furnace The Log Golden Knight
Mega Knight Fireball Musketeer Goblin Hut Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Golden Knight
Fireball Musketeer The Log Golden Knight
Fireball Goblin Hut The Log
Fireball Musketeer The Log
Fireball Wizard Furnace The Log Mega Knight
Fireball Wizard Musketeer Furnace
Musketeer Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Golden Knight
Fireball Musketeer
Fireball Musketeer Wizard The Log Golden Knight
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut The Log Golden Knight
Fireball Musketeer
Fireball Musketeer Furnace Goblin Hut The Log
Fireball Musketeer Furnace Goblin Hut Wizard The Log Golden Knight
Fireball Musketeer Furnace Goblin Hut Wizard The Log Mega Knight
Fireball
Fireball Musketeer Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight Golden Knight
Fireball Musketeer The Log Mega Knight
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace Wizard Mega Knight
Fireball The Log Musketeer Wizard Golden Knight
Fireball Musketeer Wizard The Log Mega Knight Golden Knight
Fireball Musketeer The Log Golden Knight
Fireball Musketeer Furnace Wizard
Fireball Musketeer Goblin Hut Wizard
Fireball
Fireball Musketeer Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Musketeer Goblin Hut
Fireball Musketeer Wizard
The Log Fireball
Fireball Musketeer Wizard Mega Knight
The Log Fireball Musketeer Wizard
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log Golden Knight
Fireball Musketeer
Fireball Musketeer The Log Mega Knight Golden Knight

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