My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Bandit
Giant Snowball
Minions Minion Horde
Zap
Minions Minion Horde Bandit
Barbarian Barrel
Ice Spirit Barbarian Hut Bandit
The Log
Ice Spirit Barbarian Hut Bandit
Earthquake
Barbarian Hut
Arrows
Ice Spirit Minions Minion Horde
Royal Delivery
Ice Spirit Minions Minion Horde Bandit
Fireball
Minions Minion Horde Barbarian Hut Bandit
Poison
Minions Minion Horde Barbarian Hut
Lightning
Barbarian Hut Bandit
Rocket
Minion Horde Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Bandit Fireball Minion Horde Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Minions Bandit Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Minion Horde Barbarian Hut Golem Bandit
Minions
Ice Spirit Barbarian Hut Golem Bandit
Minion Horde
Ice Spirit Barbarian Hut Golem
Fireball
Golem
Rocket
Golem
Barbarian Hut
Ice Spirit Minions Minion Horde Bandit
Golem
Fireball Ice Spirit Minions Minion Horde Rocket Bandit
Bandit
Ice Spirit Minions Barbarian Hut Golem

Defense Synergies 1 9

Ice Spirit
Minions Minion Horde Fireball Rocket Bandit
Minions
Barbarian Hut Ice Spirit Bandit
Minion Horde
Ice Spirit Barbarian Hut
Fireball
Ice Spirit Barbarian Hut Bandit
Rocket
Ice Spirit
Barbarian Hut
Minions Minion Horde Fireball
Golem
Bandit
Ice Spirit Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Minion Horde Fireball
Minion Horde Barbarian Hut Ice Spirit Minions Bandit
Minion Horde Rocket Barbarian Hut Minions Bandit
Minion Horde Barbarian Hut Minions Bandit
Fireball Rocket
Fireball Minions Bandit
Minions Minion Horde Rocket Ice Spirit Fireball Barbarian Hut
Rocket Barbarian Hut Fireball Bandit
Minion Horde Barbarian Hut Minions
Ice Spirit Minion Horde Bandit
Minions Minion Horde Fireball Bandit
Minions Minion Horde Fireball Barbarian Hut
Minion Horde Barbarian Hut Ice Spirit Minions Fireball Rocket Bandit
Fireball Rocket Barbarian Hut Ice Spirit Minions Minion Horde
Barbarian Hut Minion Horde Bandit
Minion Horde Rocket Barbarian Hut Ice Spirit Fireball Bandit
Minion Horde Barbarian Hut Minions Fireball
Ice Spirit Fireball Minions Minion Horde Barbarian Hut Bandit
Ice Spirit Minions Fireball Barbarian Hut Bandit
Barbarian Hut
Minions Minion Horde Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Bandit
Fireball Bandit Rocket
Bandit Ice Spirit Minions Minion Horde Rocket Barbarian Hut
Rocket Minion Horde Fireball Barbarian Hut Bandit
Barbarian Hut Minion Horde Bandit
Fireball Rocket Ice Spirit Minions Minion Horde
Rocket Minions Minion Horde Fireball Barbarian Hut Bandit
Minion Horde Barbarian Hut
Minion Horde Rocket Ice Spirit Minions Fireball Barbarian Hut Bandit
Minion Horde Barbarian Hut
Minions Minion Horde
Rocket Fireball
Rocket Minion Horde Fireball Barbarian Hut Bandit
Minion Horde Fireball Barbarian Hut
Ice Spirit Minions Minion Horde Fireball Rocket Barbarian Hut
Minions Minion Horde Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket Barbarian Hut Bandit
Fireball Bandit
Rocket Minion Horde Fireball Barbarian Hut Bandit
Fireball Rocket Barbarian Hut
Fireball Rocket Minion Horde
Fireball Ice Spirit Minions Minion Horde Rocket
Minion Horde
Fireball Ice Spirit Barbarian Hut
Fireball Bandit
Rocket Minions Minion Horde Fireball
Rocket Minion Horde Fireball Bandit
Fireball Rocket
Rocket Fireball Barbarian Hut Bandit
Minions Minion Horde Fireball Rocket Bandit
Fireball Barbarian Hut
Rocket Minion Horde Fireball Barbarian Hut Bandit
Minion Horde Fireball Rocket Barbarian Hut Bandit
Fireball Rocket
Minions Minion Horde Rocket
Rocket Fireball Bandit
Rocket Fireball
Rocket Minions Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Minion Horde Fireball Barbarian Hut
Ice Spirit Fireball
Minion Horde
Fireball Bandit
Fireball Bandit
Fireball Rocket Bandit
Minion Horde Fireball
Rocket Ice Spirit Minions Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Rocket Bandit
Rocket Ice Spirit Minion Horde Fireball
Minion Horde
Rocket Fireball
Minion Horde Ice Spirit Minions Fireball Rocket Barbarian Hut Bandit
Fireball Rocket
Fireball
Fireball Minion Horde Rocket
Fireball
Rocket Fireball
Minion Horde
Ice Spirit Minions Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket Bandit

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